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NintenNintenNintenLoidLoidLoidAnaAnaAna
#31
Dammit Aj, she's Ana Very Sad


Anyway, these new sprites seems pretty nice. Smash Bros. NES, with slightly more colors?
#32
Cshad Wrote:His right and left are the same as ares.
negitive sergeant, his right when he's facing forward is our normal left, his right when facing backward it's our right.
#33
pikspiksmaroator Wrote:Dammit Aj, she's Ana Very Sad


Anyway, these new sprites seems pretty nice. Smash Bros. NES, with slightly more colors?

Yeah pretty much, and thanks.
#34
I like it xd

But I'm pretty sure Ninten doesn't have a backpack. And the fan remake makes him have a bandana around his neck.


But hey, that's very minor Cute
#35
o0
Thiers no packpack on him, on any of the sprites ive made of him.
#36
[Image: shtuffeq6.png]

Update.
Pacman colors are temp. Can someone find me a nes game where they use yellow colors? I base my hueshifts off of the nes game colors (for some) :X.

Also possible ninten moveset;

Neutral B - Hypnosis (puts opponent to sleep)
Side B - Brain Shock (gives the effect of a shield break) (chargeable for range)
Up B - PK Thunder (shoots Ninten forward)(when hitting someone, the thunder grows smaller)
Down B - PSI Shield (protect from projectiles and items)

Neutral A combo - Kick, kick, punch
Side A smash (also title without charge) - Aluminum Bat (chargeable)
Up A tilt - Hands thrust upwards (PSI effect when on contact with someone)
Up A smash - A thrust kick upwards (a PSI effect is shot upwards)
Down A - A sliding kick
Down A (charged) - Sling shot (points towards ground, ammo bounces)

Neutral air A - Spins
Down air A - Thrusts bat down
Side air A - Thrusts hands forward (PK effects as well)
Opposite side Air A - Thrusts bat beneath him and backwards
Up Air A - Thrusts bat upwards

Grab hit - Knees?
Side throw - Slung with the sling shot
Down Throw - Throws to the groung and attacks with psi effects while opponent is on the ground
Up throw - Launched upwards

What am I missing/what needs to be edited
#37
Oh...


Sorry :o
#38
[Image: shtuffjr2.png]

Began walk
Ill prolly end up skipping it and ust doing a run
Or maybe Ill make him float while he walks or something

[Image: nintenidlezs7.gif]
#39
[Image: shtuffyv7.png]

Animations please >:?

Basic list so far -
Idle X
Runstart X
Run X
Stop X
Turning frame -
Jumping -
Falling -
Landing -
Guarding -
Air Guarding -
Hit -
#40
[Image: shtuffqc5.png]

Remaking him etc
Looks good? And C+C?
#41
[Image: shtuffpj0.png]

update with arm and wip giygas
#42
[Image: shtuffup9.png]

WIP sketch of what I may do for giygas. Since I cant make the normal front facing tube thing right I think Ill make him like a boss in the corner of the screen. And ninten idle. Can someone animate it for me?
#43
You NEED to make Teddy >:
Anyway,
[Image: ninten.gif]
Is it to fast/slow?
I'm sorry for the colors :/
#44
A little faster please
And the colors are fine.
And maybe teddy >:. If this were to be an actual super smash brothers/just a nintendo fighting game of Nes/Snes characters, should I add teddy as playable >:?

Also I have a question, should I animate giygas outside of his tube as well? As playable or something idk. Or shouldhe just be a boss, and in the orignal plan I had?
#45
Cshad Wrote:A little faster please
And the colors are fine.
And maybe teddy >:. If this were to be an actual super smash brothers/just a nintendo fighting game of Nes/Snes characters, should I add teddy as playable >:?

Also I have a question, should I animate giygas outside of his tube as well? As playable or something idk. Or shouldhe just be a boss, and in the orignal plan I had?
I meant you need to sprite Teddy in that style you made(before)
Also, If you add SNES characters, do pokey/porky or Jeff
giygas should be a boss
[Image: ninten-1.gif]Is it still too slow?


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