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Random Talking Bush's Model Museum
Hyperdimension Neptunia Re;Birth 1:
Black Sister
Black Sister
Broccoli
Broccoli
Cyberconnect2
Cyberconnect2
Nepgear
Nepgear
Purple Sister
Purple Sister
Ram
Ram
Rom
Rom
Tekken
Tekken
Uni
Uni
White Sister Ram
White Sister Ram
White Sister Rom
White Sister Rom
Clyde
Clyde
Ms. Clyde
Ms. Clyde
Plum-met
Plum-met


Hyperdimension Neptunia Re;Birth 2: Sisters Generation:
5pb.
5pb.
Falcom
Falcom
CFW Judge
CFW Judge


Hyperdimension Neptunia Victory:
First-Gen Compa / Compile
First-Gen Compa / Compile


[spoiler=Lots of words about those that I expect most people will just skip past]Compared to the older Neptunia models I've ripped, all of those now have fixed bone rotations (the old method I had been using up until now had some issues), higher resolution textures (minus the Plum-met, which just has its new textures) and proper, in-game default face textures, the enemies now have fixed sizes (turns out there's an "Adjust" bone just for that purpose, which I didn't know about earlier), 5pb.'s model is upgraded compared to her respective model in mk2, Nepgear and Uni have their alternate outfits as well as their proper in-game models (I only had their cutscene/high-poly models originally), and Ram, Rom and the White Sisters are finally up now (no cutscene/high-poly models for them, though, because they're actually horribly rigged -- I originally thought that was a glitch with the script, but that's not the case!). Still a lot left to go.

First-Gen Compa's model just has the bone rotation/face texture fixes. Since she never returned in any of the later games due to legal reasons, she doesn't get any higher-resolution textures.[/spoiler]

Super Mario 3D World:
Boom Boom
Boom Boom
Pom Pom
Pom Pom


Pikmin 3:
Alph
Alph

I'm going to be working on getting all of the playable characters (at least) from Super Mario 3D World, Captain Toad: Treasure Tracker and Pikmin 3 up on The Models Resource before the end of the month. I've had to do things a bit differently for these models, since I didn't want to lose the vertex colouring for 'em (for the .FBX/.DAE files at least, .SMD doesn't allow it).
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Messages In This Thread
RE: Random Talking Bush's Model Museum - by TGE - 07-18-2014, 05:41 PM
RE: Random Talking Bush's Model Museum - by Ton - 09-15-2014, 08:04 AM
RE: Random Talking Bush's Model Museum - by Ton - 09-18-2014, 11:21 AM
RE: Random Talking Bush's Model Museum - by Ton - 10-17-2014, 10:27 PM
RE: Random Talking Bush's Model Museum - by Shade - 10-17-2014, 10:34 PM
RE: Random Talking Bush's Model Museum - by Ton - 11-04-2014, 08:30 AM
RE: Random Talking Bush's Model Museum - by Ton - 12-16-2014, 09:44 AM
RE: Random Talking Bush's Model Museum - by TGE - 01-26-2015, 08:49 AM
RE: Random Talking Bush's Model Museum - by Ton - 02-21-2015, 12:32 PM
RE: Random Talking Bush's Model Museum - by Ton - 03-05-2015, 09:29 AM
RE: Random Talking Bush's Model Museum - by Ton - 03-15-2015, 01:00 PM
RE: Random Talking Bush's Model Museum - by SWS90 - 05-11-2015, 12:06 PM
RE: Random Talking Bush's Model Museum - by TGE - 08-26-2015, 10:02 AM
RE: Random Talking Bush's Model Museum - by Random Talking Bush - 09-10-2015, 07:02 PM
RE: Random Talking Bush's Model Museum - by TGE - 01-10-2016, 05:18 PM
RE: Random Talking Bush's Model Museum - by Ton - 07-28-2016, 06:20 PM

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