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(03-25-2009, 10:15 AM)deathbringer Wrote: For those "Scroll over for video" ones, you might have scrolled it without knowing, but it's not limited to just this site, I've seen it happen on others, like IMDB.
I thought so too. But I carefully made sure I didn't and it still happened...dozens of times.
Not a huge deal to people who want sprites, but it could deter newcomers I think.
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(03-24-2009, 12:16 PM)Girugämesh Wrote: http://www.spriters-resource.com/custom_...heet/17123
links to it's own icon
Not anymore it doesn't.
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I found an error in the Maple-Story section.
In Monsters (Henesys) When you open the Cynical Orange Mushroom file, it is the Iron Hog.
The Iron Hog is also in the Monsters (Henesys) Section.
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(03-29-2009, 11:28 PM)Chaps Wrote: I found an error in the Maple-Story section.
In Monsters (Henesys) When you open the Cynical Orange Mushroom file, it is the Iron Hog.
The Iron Hog is also in the Monsters (Henesys) Section.
Ah, crap. My mistake! *puts up the correct sprite sheet*
Thank you for pointing out that error. Refresh the page to get the proper sprite sheet.
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DKC3 SNES's Kremlings sheet and icon link to the DKC2 GBA version sheet. We seem to have misplaced the SNES one.
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(03-30-2009, 11:20 PM)Tonberry2k Wrote: DKC3 SNES's Kremlings sheet and icon link to the DKC2 GBA version sheet. We seem to have misplaced the SNES one. 
That's what backups are for~
The proper sprite sheet is up now.
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Muddy Mole from Mole Mania is the playable character, not an enemy.
Also the other two characters are bosses, not normal enemies.
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Muddy Mole moved - also, they're under enemies because it'd be stupid to have a Bosses section without any regular enemies...
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Should these not be in a number order, 1,2,3 etc.. instead of 1,10,11 etc..?
http://www.spriters-resource.com/gameboy...index.html
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1. Ironically, 1, 10, 11 is 1, 2, 3 in binary. XD
2. I think there's an error with the lack of a zero in the tens digit. (1 instead of 01, for example).
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Computer-technically, 1 is smaller than 10, while 2 is larger than 10! (using standard string operators)
It'S need some more code to have the system accepting 2 to be smaller than 10.