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Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin
#1
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I used ALuigi's bms script to extract the jwads, but how do i convert these files to useable formats?


(.ptmf is for models, .tdin is for textures)
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#2
Shakotay converted your model sample succesfully on Xentax before. As he stated, your texture files only contain names (There's no physical texture data in those files, so they are probably stored either in the model files or somewhere else). Although the faces are rough, it's a simple enough format to write a parser for. (So i'll work on a noesis script for this, no rigging however).
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#3
(07-08-2018, 10:45 PM)Pingu! Wrote: Shakotay converted your model sample succesfully on Xentax before. As he stated, your texture files only contain names (There's no physical texture data in those files, so they are probably stored either in the model files or somewhere else). Although the faces are rough, it's a simple enough format to write a parser for. (So i'll work on a noesis script for this, no rigging however).

All right thank you.
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