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Pokemon Let's Go
#1
Pokemon!

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Anti-Mage, Axe, Invoker, Pudge

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Io, Ancient Apparition, Storm Spirit Revamp

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Sniper, Abaddon, Slardar, Crystal Maiden

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Faceless Void, Windranger, Drow Ranger, Clockwerk

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Juggernaut

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Nature's Prophet

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#2
The hair on the last one looks too flat to me. If you gave it highlights like the guy above, it should make it look better.
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#3
'Eyyy, nice to see you back!

The only thing I could see is maybe the readability being a bit poor on the shaded parts of the middle two. I also agree about the hair on the girl needing an extra shade.

By the way: I like that Deadpool. Any consideration on making any other Marvel characters in that style?
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#4
yeah i remember you from a long ass time ago

try and make slade's arms the same size maybe ?
the guy's green cape wasn't really thought out in 3D it seems
for the one on the middle right, the bright selout on the top edge of the sword-thingy kills the AA

good stuff though i likes
especially the top row keep making em
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#5
Old (2014)

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Hi everyone!

Thanks guys! I'm surprised you guys liked the Marvel/DC sprites I did. I'll try to add more to the collection even though I had already stopped doing them and have been more interested in anime lately.

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I made the first character's feet larger

also started on Wolverine

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#6
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Running animation!
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#7
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Jumping animation!
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#8
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#9
Is this an ingame capture or a simple .gif animation?

It looks really flawless Cute


PS: If it's an ingame capture, what program are you using to make platformers?
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#10
That jump feels a bit too "floaty" for my tastes, I'd speed up both the upward motion and the fall, maybe easing out a little bit from the high point of the jump.
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#11
Agreed on the floaty jump animation. Also, it would be a good idea to add a "launch/landing" frame(s) to the beginning and end of the jump.
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#12
(10-11-2014, 06:44 AM)CopyCat Wrote: Is this an ingame capture or a simple .gif animation?

It looks really flawless Cute


PS: If it's an ingame capture, what program are you using to make platformers?

It's only an animation.

(10-11-2014, 01:15 PM)Sketchasaurus Wrote: That jump feels a bit too "floaty" for my tastes, I'd speed up both the upward motion and the fall, maybe easing out a little bit from the high point of the jump.

(10-11-2014, 01:41 PM)Dragon_Throne Wrote: Agreed on the floaty jump animation. Also, it would be a good idea to add a "launch/landing" frame(s) to the beginning and end of the jump.

There actually are launching and landing frames but the animation is too fast to see it. I thought of that before too but a delay in jumping would feel very clunky in-game. The jumping animation is floaty because it's only an animation and I'm too lazy to fix it. I feel as if it should be coded instead.
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#13
Been doing some enemies. I'll probably make more once I think of more enemies.


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For the mean time, revisited an old character design. Smile

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#14
Improved the shooting and did some running and some jumping and some JUMPNSHOOT

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#15
The running and shooting animations look great.

The jump seems too stiff. Maybe do something else with his arms.
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