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09-17-2014, 08:01 AM
(This post was last modified: 11-18-2018, 05:32 AM by Medevenx.)
Pokemon!
Anti-Mage, Axe, Invoker, Pudge
Io, Ancient Apparition, Storm Spirit Revamp
Sniper, Abaddon, Slardar, Crystal Maiden
Faceless Void, Windranger, Drow Ranger, Clockwerk
Juggernaut
Nature's Prophet
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The hair on the last one looks too flat to me. If you gave it highlights like the guy above, it should make it look better.
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'Eyyy, nice to see you back!
The only thing I could see is maybe the readability being a bit poor on the shaded parts of the middle two. I also agree about the hair on the girl needing an extra shade.
By the way: I like that Deadpool. Any consideration on making any other Marvel characters in that style?
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yeah i remember you from a long ass time ago
try and make slade's arms the same size maybe ?
the guy's green cape wasn't really thought out in 3D it seems
for the one on the middle right, the bright selout on the top edge of the sword-thingy kills the AA
good stuff though i likes
especially the top row keep making em
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09-19-2014, 05:20 AM
(This post was last modified: 04-25-2016, 11:26 AM by Medevenx.)
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09-27-2014, 10:23 AM
(This post was last modified: 09-28-2014, 07:54 AM by Medevenx.)
Running animation!
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Jumping animation!
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10-11-2014, 06:41 AM
(This post was last modified: 10-11-2014, 06:42 AM by Medevenx.)
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Is this an ingame capture or a simple .gif animation?
It looks really flawless
PS: If it's an ingame capture, what program are you using to make platformers?
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That jump feels a bit too "floaty" for my tastes, I'd speed up both the upward motion and the fall, maybe easing out a little bit from the high point of the jump.
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Agreed on the floaty jump animation. Also, it would be a good idea to add a "launch/landing" frame(s) to the beginning and end of the jump.
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(10-11-2014, 06:44 AM)CopyCat Wrote: Is this an ingame capture or a simple .gif animation?
It looks really flawless 
PS: If it's an ingame capture, what program are you using to make platformers?
It's only an animation.
(10-11-2014, 01:15 PM)Sketchasaurus Wrote: That jump feels a bit too "floaty" for my tastes, I'd speed up both the upward motion and the fall, maybe easing out a little bit from the high point of the jump.
(10-11-2014, 01:41 PM)Dragon_Throne Wrote: Agreed on the floaty jump animation. Also, it would be a good idea to add a "launch/landing" frame(s) to the beginning and end of the jump.
There actually are launching and landing frames but the animation is too fast to see it. I thought of that before too but a delay in jumping would feel very clunky in-game. The jumping animation is floaty because it's only an animation and I'm too lazy to fix it. I feel as if it should be coded instead.
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10-23-2014, 07:51 AM
(This post was last modified: 10-23-2014, 12:20 PM by Medevenx.)
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10-25-2014, 03:44 AM
(This post was last modified: 10-25-2014, 06:47 AM by Medevenx.)
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The running and shooting animations look great.
The jump seems too stiff. Maybe do something else with his arms.