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Megaman/Rockman 8 De-make
#31
I'm still trying to get TiledGGD to work! It froze my computer last time.
#32
Do you have Microsoft .NET Framework 2.0, 3.0, 3.5, or 4.0 (forgot which one is needed) installed?
#33
[Image: 4364.png]

[Image: 56274.png][Image: 56275.png]

I'll be ripping the bosses (except Wily), so you guys feel free to rip anything else.
#34
Deathbringer, no, I don't think so. :/
Magma Dragoon, hooray! Fantastic job! Big Grin
#35
I normally wouldn't mention this but I feel I should in case anyone wonders: I changed the naming on the second sheet and icon, as well as the game, because once again my OCD was acting up. Blank
#36
OCD? What do you mean?
#37
I mean that seeing "Mega Man" spelled together as "Megaman" and similar bothers me, so I usually change it on the site.
I know it's been used by Capcom before, but I know it's meant to be spaced out cause I go by the games' usage too. It's spaced in the games.
You don't have to change how you do it, just saying I change them myself to suit the site better.
#38
[Image: 56280.png][Image: 56281.png][Image: 56282.png][Image: 56279.png]
#39
"It's just a kid, don't make me laugh!"
#40
[Image: 56291.png][Image: 56292.png][Image: 56293.png][Image: 56294.png]
#41
That was incredibly fast. Awesome job!
#42
We now officially have more sprites up for the 8-bit version than the official version. That's pretty hilarious.
#43
Does Megaman himself have any new poses for this version?
#44
(08-27-2013, 08:34 AM)Ton Wrote: We now officially have more sprites up for the 8-bit version than the official version. That's pretty hilarious.

Probably because the Robot Masters are impossible to rip with Vram.

(08-27-2013, 11:04 AM)A.J. Nitro Wrote: Does Megaman himself have any new poses for this version?

Yes, he has custom poses for Thunder Claw and Flame Sword.

One more sheet:

[Image: 56320.png]


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