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rough animation guide for chompa, i'll refine all the frames in a few days maybe, got my two most important a level exams on thursday
i like what you've done SchAlternate, looks a bit like bullet bill face-wise. but i'll definitely incorporate the style for the eyelids and hands
viewing the animation in browser, the frame speeds seem to have gotten slower. it was much more punchy in animation shop
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That rough animation looks really smooth and cool looking. Good luck shading it.
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Amazing work so far! I am very impressed!
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06-20-2013, 02:33 PM
(This post was last modified: 06-20-2013, 04:47 PM by FillerSprites.)
I'm going to sprite Nabnuts! (If I have the motivation)
EDIT: Did a sprite
Edit: I think I've made Nabnut's head too big, and the colours need to be more redish.
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The mouth and hands look off, and the pose is overall stiff. And the head shouldn't be tilted like that (not to mention it is a little big). But it's a start, I guess.
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06-20-2013, 10:58 PM
(This post was last modified: 06-20-2013, 10:58 PM by FillerSprites.)
(06-20-2013, 10:55 PM)SchAlternate Wrote: The mouth and hands look off, and the pose is overall stiff. And the head shouldn't be tilted like that (not to mention it is a little big). But it's a start, I guess.
Well, I'll keep trying! I had no picture to work from only the game where he doesn't stop moving all the time.
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Maybe this'll help:
Good luck!
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06-20-2013, 11:53 PM
(This post was last modified: 06-20-2013, 11:59 PM by FillerSprites.)
(06-20-2013, 11:02 PM)SchAlternate Wrote: Good luck!
I don't know if this is better or worse!
NabNuts is a bit taller than Banjo, so I resized it.
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I know he has a polygon corner on that part of his face, but you didn't need to add it. It looks as though he has a growth on his face right now.
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06-21-2013, 09:20 AM
(This post was last modified: 06-21-2013, 09:57 AM by FillerSprites.)
(06-21-2013, 02:43 AM)SmithyGCN Wrote: I know he has a polygon corner on that part of his face, but you didn't need to add it. It looks as though he has a growth on his face right now.
It looked like he was chewing something, I'll edit it. I've also seen his tail is a bit too small, I've also changed the palette a bit to have more contrast. The jagged line on his stomach was cleaned.
Size compared to Banjo
So now, who should I sprite next?
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you could bring his mouth up a bit.... he's not that frowny
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06-21-2013, 10:12 AM
(This post was last modified: 06-21-2013, 10:14 AM by FillerSprites.)
(06-21-2013, 10:02 AM)Hiyna S. Blackfeather Wrote: you could bring his mouth up a bit.... he's not that frowny
Make him happier, like this?
I've also fixed the tail shading.
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Nabnut is huge! Try making him the same height as Banjo. We're not trying to make the characters have accurate proportions from the game.
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(06-22-2013, 06:59 AM)Koopaul Wrote: Nabnut is huge! Try making him the same height as Banjo. We're not trying to make the characters have accurate proportions from the game.
We aren't?
![[Image: LFnDyAi.png]](http://i.imgur.com/LFnDyAi.png)
Is this better?
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read the OP, it details how the style works.