Posts: 159
Threads: 46
Joined: May 2008
03-02-2013, 03:38 AM
(This post was last modified: 05-07-2013, 04:13 AM by Gate.)
Yeah, It's real. The seventh and final installement of my open-source engine is finished.
DOWNLOAD
http://www.mediafire.com/?ydm15151t8rvr0i
What's new!
Improved Coding (Every script is indented and commented.)
Mountables (Yoshi and the Kuribo Shoe.)
P-Meter (Run like a pro.)
SMB2 / SMB3 & SMW Holdable objects.
One Sprite Animation (Most of the objects uses only 1 sprite for it's animation.)
12 Powerups (Mushroom, Fireflower, Iceflower, Carrot, Leaf, Frog, Tanooki, Hammer, Boomerang, Super, Bomb, Blue Shell, Golden Flower and P-Wing)
No More Voices (No more annoying voices

)
Differences from the previous engine
Mario's movement has been improved. Now it will make you feel that you are playing an official mario game

6 new powerups were added such as the Super Leaf, Frog Suit, Tanooki Suit, Blue Shell, Golden Flower and the P-Wing.
Posts: 5,502
Threads: 134
Joined: Dec 2011
If I used GM I would give this a try right away. What happened to the Koopa at 0:42 though, he just disappeared without leaving a shell?
Posts: 159
Threads: 46
Joined: May 2008
(03-02-2013, 06:58 AM)puggsoy Wrote: If I used GM I would give this a try right away. What happened to the Koopa at 0:42 though, he just disappeared without leaving a shell?
Every enemy that goes outside the room view is automatically deactivated. That's what happened with the koopa
Posts: 3,787
Threads: 75
Joined: May 2008
That sounds like an interestingly incorrect explanation. To me, it looks more like the twist jump from Super Mario World was used to stomp on the Koopa, thus the dust cloud and disappearing.
Posts: 159
Threads: 46
Joined: May 2008
Oh, I got confused with the green parakoopa, sorry about that.
If you stomp an enemy with the spinjump, that enemy will dissappear permanently.
Note: Don't try to spinjump on spiked enemies, they will make you bounce.
Posts: 159
Threads: 46
Joined: May 2008
03-11-2013, 03:29 AM
(This post was last modified: 03-11-2013, 03:29 AM by Gate.)
I fixed some bugs on the engine involving walls.
PS: Sorry for double posting :V
Posts: 159
Threads: 46
Joined: May 2008
05-07-2013, 04:14 AM
(This post was last modified: 05-07-2013, 04:14 AM by Gate.)
Updated!
- Added fake turn blocks.
- Added pencil pillars.
- Added an object that freezes the screen when mario is defeated.