07-10-2012, 01:33 AM
(This post was last modified: 07-10-2012, 01:34 AM by Rosencrantz.)
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SUPER ARISA WORLD
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07-10-2012, 01:59 AM
(07-10-2012, 01:33 AM)Rosencrantz Wrote:(07-09-2012, 11:23 PM)Gors Wrote:Crappy being exposed after hiding in a box Wara hasa changeda. Its no longer abouta nations, ideologies or ethnicity. It's an endlessa series ofa proxy battles... etc. These sprites are great Gors! The mushroom reminds me of the Wake-Up Mushroom from tLoZ:MC.
07-10-2012, 09:07 AM
(07-10-2012, 12:45 AM)Gors Wrote: yeah, the human version isn't supposed to be as chubby as the normal sprites, but I didn't do them justice with the sprite. I'll fix them soon. the rest of my post was cut apparently for a future DLC.
07-10-2012, 09:07 AM
I thought Crappy's tiny legs from before were hilarious, but I guess I can get used to this.
The animations look flawless anyhow!
07-10-2012, 10:33 AM
lol, this game looks great! I played the demo and liked it too. Seeing the process of tiles you can see that the game just great.
TA FODÃO VEI !!!
07-10-2012, 12:23 PM
07-10-2012, 11:36 PM
07-11-2012, 12:05 AM
She had brown eyes? Eh, it could be the pallete limit. Wonder if she shared the pallete with Sengi~..
07-11-2012, 12:09 AM
07-11-2012, 07:46 AM
(07-11-2012, 12:05 AM)Gaia Wrote: She had brown eyes? Eh, it could be the pallete limit. Wonder if she shared the pallete with Sengi~.. it's funny to mention 'palette limit' in this sprite style because this game is not using a unified palette whatsoever, meaning that I could fit as many colors I can. But, if you can make a perfectly fine eye with the same orange hue from the pants, why bothering to create another yellow shade?
07-11-2012, 10:22 AM
![]() had a tough time figuring those balloon pants out, but I think I'm done with this.
07-11-2012, 11:02 AM
Wait aren't Ingrid's eyes Red?
![]() Yes, they are red. I'm guessing orange eyes were a design choice??
07-11-2012, 11:15 AM
Gors explained this like 3 posts ago.
Geez Troller, you read much?
07-11-2012, 11:20 AM
I thought her eye was yellow at first. But even if they were red, I'd do the same thing anyway.
07-11-2012, 04:00 PM
Semi-important question. Should the game run at 30fps or 60fps?
Currently it runs at 25-30fps but if I switch it to 60 I would have to go through and edit well everything, but it makes animations and camera movement so much smoother. |
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