Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

Sonic Unleashed 360
#16
Oh, I see. When I pulled one of the files out, it didn't appear as an image. Welp I'm dumb lol.
Alrighty then, I've uploaded them. Tongue
#17
You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.
#18
What about the channel system they use in Generations. I'm pretty sure it's almost the same except for the normal maps.
(05-05-2012, 07:53 PM)Random Talking Bush Wrote: You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.
#19
So many textures have been ripped from this game... Do you think that the Generations maxscript would be able to work on this game to rip models?
#20
No, it doesn't.
(05-06-2012, 05:19 AM)BlueBlur97 Wrote: So many textures have been ripped from this game... Do you think that the Generations maxscript would be able to work on this game to rip models?
#21
That sucks. Great rips though! Are you planning to rip level textures from this game?
#22
Depends.... First I would need to where are the textures are since they are kinda spread into a few archives.
(05-06-2012, 06:06 AM)BlueBlur97 Wrote: That sucks. Great rips though! Are you planning to rip level textures from this game?


Forum Jump:


Users browsing this thread: 3 Guest(s)