Like you, I ripped these models too. But the fact is that there is something the needs to be done with the textures which Random Talking Bush explained to me and I still cant figure out what to do. So you'll need to contact him and fix these before you upload more.
EDIT: Please use an file hosting site like
www.mediafire.com because I dont like to wait 20 seconds to download. And you'll need to fix the mtl files because they make the program search for a path on
your computer.
This for example
Code:
map_kd C:\Users\Matthew\Pictures\chr_knuckles_body_dif_HD.png
should be like this
Code:
map_kd chr_knuckles_body_dif_HD.png
And your signature is a bit on the large side
EDIT2: And also, it would be nice to include a DAE file with corrected paths.
[spoiler=Tutorial]Very nice for your first rip! There's just one more thing you need to do to it before I upload it. You don't have to re-export it or anything, as it only requires a little bit of tweaking of the DAE with a text editor. I recommend Notepad++ because it's free and really nifty.
When you open up the DAE, you'll see a section like this near the very top:
Code:
<image id="Image">
<init_from>../../Programs/Noesis/EmongaEyeNl</init_from>
</image>
<image id="Image1">
<init_from>../../Programs/Noesis/EmongaBodyNl</init_from>
</image>
<image id="Image2">
<init_from>../../Programs/Noesis/EmongaMouthNl</init_from>
</image>
</library_images>
This is what gives the locations of the textures for the loaded model. Unfortunately, Noesis doesn't really set these properly, so you have to tweak them yourself. You want it to look like this:
Code:
<image id="Image">
<init_from>EmongaEyeNl.png</init_from>
</image>
<image id="Image1">
<init_from>EmongaBodyNl.png</init_from>
</image>
<image id="Image2">
<init_from>EmongaMouthNl.png</init_from>
</image>
</library_images>
The unnecessary folder paths were removed, and the file extension was added to the end. That way, the textures will load properly when you open the model.[/spoiler]