Posts: 23
Threads: 0
Joined: Dec 2011
12-15-2011, 02:16 PM
(This post was last modified: 12-16-2011, 06:27 AM by Sonicboom-Link.)
Thanks  I've only done two at the moment, and I've only tried the obj smd and psk files, I cant open dae :-(
[spoiler]
Zeldas Loftwing
Groose's Loftwing
![[Image: grooseloftwing.png]](http://img845.imageshack.us/img845/2279/grooseloftwing.png)
Sorry if I made any mistakes
I also converted Zeldas dad and one of the Silent realm guards but, Zeldas dad had texture problems and the guards skeleton was on its side
[/spoiler]
okay I got major spoiler character that I just found
[spoiler]
![[Image: ghirahim.png]](http://img85.imageshack.us/img85/433/ghirahim.png)
Now tga and png :-)
[/spoiler]
Posts: 962
Threads: 31
Joined: Feb 2011
12-15-2011, 02:48 PM
(This post was last modified: 12-15-2011, 02:50 PM by Roxas358.)
They look good.  However it may be better to have the textures in the same folder as the models.
Edit: I think it's fine to have .tga, but .png must be in the file as well.
Posts: 23
Threads: 0
Joined: Dec 2011
12-15-2011, 02:49 PM
(This post was last modified: 12-16-2011, 06:23 AM by Sonicboom-Link.)
yeah, I'm sorry, I did that with Ghirahim though :-)
Oh yeah, I'd give you credit for the models because I found them in your stage files :-D
Edit: Okay I'll give Ghirahim Png files, I just did that because the model automaticly read tga as the default textures
Posts: 15
Threads: 0
Joined: Dec 2011
Hey, I gotta ask, since I'm having trouble locating it myself... which file/stage folder is Link located in, with his green tunic? I can find his town clothing model, but not his uniform for some reason. :s
Posts: 962
Threads: 31
Joined: Feb 2011
12-16-2011, 04:03 PM
(This post was last modified: 12-16-2011, 04:05 PM by Roxas358.)
(12-16-2011, 03:38 PM)Sykes Wrote: Hey, I gotta ask, since I'm having trouble locating it myself... which file/stage folder is Link located in, with his green tunic? I can find his town clothing model, but not his uniform for some reason. :s
Try the ObjectsPack under Alink, that's where I found him.
Posts: 15
Threads: 0
Joined: Dec 2011
(12-16-2011, 04:03 PM)Roxas358 Wrote: (12-16-2011, 03:38 PM)Sykes Wrote: Hey, I gotta ask, since I'm having trouble locating it myself... which file/stage folder is Link located in, with his green tunic? I can find his town clothing model, but not his uniform for some reason. :s
Try the ObjectsPack under Alink, that's where I found him. 
That helps a bunch! Now to find the animations for him. ^^;
Posts: 15
Threads: 0
Joined: Dec 2011
Actually, if I could request the animations for Link, if found, to be put into a zip file? Basically his overall animation set, the idle posture, glancing around, walking, running, dashing, jumping, diving, landing, impacting(when he falls and hits hard), swimming, swimming fast under water, the floating under water and above water, and his fighting animations? I wanna try and see if I can get him working in UDK. ^^;
Posts: 962
Threads: 31
Joined: Feb 2011
(12-16-2011, 09:46 PM)Sykes Wrote: Actually, if I could request the animations for Link, if found, to be put into a zip file? Basically his overall animation set, the idle posture, glancing around, walking, running, dashing, jumping, diving, landing, impacting(when he falls and hits hard), swimming, swimming fast under water, the floating under water and above water, and his fighting animations? I wanna try and see if I can get him working in UDK. ^^;
I'll keep an eye out for them.
Posts: 15
Threads: 0
Joined: Dec 2011
(12-16-2011, 11:04 PM)Roxas358 Wrote: (12-16-2011, 09:46 PM)Sykes Wrote: Actually, if I could request the animations for Link, if found, to be put into a zip file? Basically his overall animation set, the idle posture, glancing around, walking, running, dashing, jumping, diving, landing, impacting(when he falls and hits hard), swimming, swimming fast under water, the floating under water and above water, and his fighting animations? I wanna try and see if I can get him working in UDK. ^^;
I'll keep an eye out for them. 
Thank you ;o; I can't find them anywhere in the files. I am worried they might be the .brasd files. >.<
Posts: 23
Threads: 0
Joined: Dec 2011
12-17-2011, 05:04 AM
(This post was last modified: 12-17-2011, 06:17 AM by Sonicboom-Link.)
(12-16-2011, 11:09 PM)Sykes Wrote: (12-16-2011, 11:04 PM)Roxas358 Wrote: (12-16-2011, 09:46 PM)Sykes Wrote: Actually, if I could request the animations for Link, if found, to be put into a zip file? Basically his overall animation set, the idle posture, glancing around, walking, running, dashing, jumping, diving, landing, impacting(when he falls and hits hard), swimming, swimming fast under water, the floating under water and above water, and his fighting animations? I wanna try and see if I can get him working in UDK. ^^;
I'll keep an eye out for them. 
Thank you ;o; I can't find them anywhere in the files. I am worried they might be the .brasd files. >.<
If this helps at all you can view and export the animations with BRRES viewer I think, it does say it, but I don't know if it works.
it might be a problem for Link because his head and hands are separate from his body...well for me anyway
also a picture ;p [spoiler] ![[Image: animations.png]](http://img444.imageshack.us/img444/9361/animations.png)
[/spoiler]
edit: they do work ;-D
[spoiler]
![[Image: donrxfj.png]](http://img221.imageshack.us/img221/818/donrxfj.png)
[/spoiler]
but there is a problem with link and zeldas animations ;-(
Posts: 15
Threads: 0
Joined: Dec 2011
(12-17-2011, 05:04 AM)Sonicboom-Link Wrote: (12-16-2011, 11:09 PM)Sykes Wrote: (12-16-2011, 11:04 PM)Roxas358 Wrote: (12-16-2011, 09:46 PM)Sykes Wrote: Actually, if I could request the animations for Link, if found, to be put into a zip file? Basically his overall animation set, the idle posture, glancing around, walking, running, dashing, jumping, diving, landing, impacting(when he falls and hits hard), swimming, swimming fast under water, the floating under water and above water, and his fighting animations? I wanna try and see if I can get him working in UDK. ^^;
I'll keep an eye out for them. 
Thank you ;o; I can't find them anywhere in the files. I am worried they might be the .brasd files. >.<
If this helps at all you can view and export the animations with BRRES viewer I think, it does say it, but I don't know if it works.
it might be a problem for Link because his head and hands are separate from his body...well for me anyway
also a picture ;p [spoiler]![[Image: animations.png]](http://img444.imageshack.us/img444/9361/animations.png)
[/spoiler]
edit: they do work ;-D
[spoiler]
![[Image: donrxfj.png]](http://img221.imageshack.us/img221/818/donrxfj.png)
[/spoiler]
but there is a problem with link and zeldas animations ;-(
What kind of problem? I can't locate -ANY- of Link's animations aside from the ones from the Silent Realms  ...
Posts: 23
Threads: 0
Joined: Dec 2011
12-17-2011, 12:55 PM
(This post was last modified: 12-17-2011, 12:56 PM by Sonicboom-Link.)
the body's that have multiple parts get strewed up in animation mode.
it works for models that are whole...
Also I think that because links eyes are textures in Roxas358 Link files, the animation for blinking wont work, in the animation links eyes must have bones too :-p
Posts: 15
Threads: 0
Joined: Dec 2011
(12-17-2011, 12:55 PM)Sonicboom-Link Wrote: the body's that have multiple parts get strewed up in animation mode.
it works for models that are whole...
Also I think that because links eyes are textures in Roxas358 Link files, the animation for blinking wont work, in the animation links eyes must have bones too :-p
That may be, but even still, I can't find Link as his normal Knight uniform self aside from the Objects file in the first post. :s If someone could point out where he may be in the stage files, that'd help a LOT.. XD
Posts: 15
Threads: 0
Joined: Dec 2011
Well I seem to have found his animations, but they're .rchaC and .rtpaC files though... not sure WHAT opens those >.<;
Posts: 108
Threads: 5
Joined: Dec 2009
Hey I have a problem. Young Impa, and Final Ghirahim aren't textured.
|