Posts: 585
Threads: 5
Joined: Jul 2011
08-06-2011, 09:10 PM
(This post was last modified: 08-07-2011, 05:55 AM by HandToeKnee.)
(08-05-2011, 12:35 AM)Tonberry2k Wrote: I do, but I like the variety even more.
Just seen the update you did and that new KI2 icon does look better
By the way I'll be upload more stuff soon! I currently ripping KI2 Spinal (10 frames idle, 13 Frames walking and 23 frame jumping wtf!!!) also SNES Mortal Kombat Ripping going well. I've done Scorpion, Sub Zero, Reptile (yes, Reptile) and I'm half way through Liu Kang.
Posts: 377
Threads: 11
Joined: May 2011
Fantastic! Which version are you currently ripping from?
Posts: 585
Threads: 5
Joined: Jul 2011
(08-06-2011, 10:01 PM)Cyrus Annihilator Wrote: Fantastic! Which version are you currently ripping from?
Arcade version of Killer Instinct 2
Posts: 585
Threads: 5
Joined: Jul 2011
08-07-2011, 08:03 AM
(This post was last modified: 09-08-2011, 05:25 AM by HandToeKnee.)
Posts: 13,131
Threads: 168
Joined: Jan 2011
 Your ripping speed is absurd...
You must know every single move like the back of your hand...
Posts: 585
Threads: 5
Joined: Jul 2011
08-07-2011, 05:31 PM
(This post was last modified: 08-07-2011, 07:54 PM by HandToeKnee.)
(08-07-2011, 08:15 AM)Mighty Jetters Wrote: Your ripping speed is absurd...
You must know every single move like the back of your hand...
I try my best 
Actually, that might be why Spinal's taking me so long to rip. I don't play him much. I've had to dig out my old strategy guide!
Posts: 1,859
Threads: 59
Joined: Dec 2010
By the way, how are you ripping KI2? As far as I know, Mame's tile viewer don't work with it.
Speaking of which, I wanted to rip som things from the first Mortal Kombat (arcade version, obviously), and was looking for ways to do it.
Posts: 585
Threads: 5
Joined: Jul 2011
08-08-2011, 03:35 PM
(This post was last modified: 09-08-2011, 05:26 AM by HandToeKnee.)
(08-08-2011, 09:43 AM)Magma Dragoon Wrote: By the way, how are you ripping KI2? As far as I know, Mame's tile viewer don't work with it.
Speaking of which, I wanted to rip som things from the first Mortal Kombat (arcade version, obviously), and was looking for ways to do it.
Your right, Mame's tile viewer is useless. I think it only works with certain fighting games like Street Fighter.
I'm using ARTMONEY to rip sprites from Killer Instinct 2, it's the only way I know how. I spent a lot of time finding the codes needed to modify the game to the point where i can remove backgrounds layers, remove hit sparks and other special effects, make player 2 invisible, infinite health and so on. Just Google Artmoney and just mess about with it (that's all I did, although it can be time consuming).
As for the arcade version of Mortal Kombat, look up Maxim's post on the first page of this thread (I haven't tried it myself mind you) 
SPINAL FROM KILLER INSTINCT 2 IS FINALLY FINISHED!!!
I'm glad that's over with because now i can start another character
Posts: 13,415
Threads: 305
Joined: Feb 2009
Fantastic! A shame they removed Cinder from KI2.
Posts: 585
Threads: 5
Joined: Jul 2011
08-08-2011, 08:13 PM
(This post was last modified: 08-08-2011, 08:14 PM by HandToeKnee.)
(08-08-2011, 07:25 PM)Tonberry2k Wrote: Fantastic! A shame they removed Cinder from KI2.
Funny you should mention Cinder
Posts: 1,976
Threads: 26
Joined: May 2008
Here's a few fighters from Power Moves (SNES)
![[Image: nickicon.png]](http://i280.photobucket.com/albums/kk175/redblueyellows/Power%20Moves/nickicon.png)
The game is the snes version of the genesis game, deadly moves.
Posts: 585
Threads: 5
Joined: Jul 2011
Posts: 585
Threads: 5
Joined: Jul 2011
08-09-2011, 11:11 AM
(This post was last modified: 09-08-2011, 05:27 AM by HandToeKnee.)
SNES Cinder finished. Riptor coming soon. 
EDIT
Posts: 13,415
Threads: 305
Joined: Feb 2009
Posts: 3,964
Threads: 107
Joined: May 2008
Cinder's fire beam looks a little bit confusing, is it the correct direction (shooting to the right)? I've also have problems to recognize which part belongs to which frame.
|