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10-06-2008, 04:49 AM
(This post was last modified: 10-06-2008, 04:52 AM by Alpha Six.)
PULSEMAN R00LZZZZ
part of the Pulseman Remix project (if you read up on it at all)
http://www.spriters-resource.com/communi...p?tid=2494
effectless image (albeit not "up-to-date" with the effects)
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I feel that the front of his helmet juts out too far. Bring it back by 3-5 pixels.
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it doesn't;
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Tip of the helmet looks a bit too round and smooth compared to those artworks. Can you straighten it a bit more? Other than that, it all looks pretty cool.
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(10-06-2008, 09:27 AM)xTYVONx Wrote: it doesn't;
Does too.
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10-06-2008, 09:43 AM
(This post was last modified: 10-06-2008, 09:47 AM by Alpha Six.)
well then
maybe i rethink my entire life

in that case thank you for the advice !
oh by the way guys if you want to volunteer for the remix project that's totally cool with me yeah (plug)
also
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Too lazy to get involved.
New version looks nicer.
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test of new animation cycle
dare to compare:
![[Image: pulsemanstandtb9.gif]](http://img225.imageshack.us/img225/4160/pulsemanstandtb9.gif)
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WHOA, cool 8 |
Although he could need some touch-ups on kis left knee
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10-06-2008, 11:59 AM
(This post was last modified: 10-06-2008, 11:59 AM by Cshad.)
The helmet doesnt have a solid black outline compared to the rest of the body.
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i intentionally did that, since it looks way better without a solid outline
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I meant you should probably give everything else an outline like that as well.
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His left foot (the one stretching outwards) should bend at the toe slightly when he moves it inwards. Maybe.
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He still has the "dice" thing going on with his right hand that the original had.
It's funny, because everytime I saw the original, I thought, "This one's a seven".
It's really good, one of your best, but decide on an outline style. If you're going to do that with the helmet, do it with everything else.
But I really suggest making it pure black outline, since he's going to be used in a game.