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THE LEGND OF ZEDLA: REVIVEL
#31
yeah, I don't know what I was going for with that spear thing on the sword but obviously it didn't work

[Image: Ul0gW.png]
Anyway, (unfinished)spin attack and jump/aerial attack.
I'll have to animate the spin attack and see how it looks because I have a feeling it's gonna need a lot of work

EDITT::

[Image: 0I2z4.gif]
never mind, it only needs a little work
#32
Make this a game
#33
i would recommend something more like this
#34
Yes yes, you must make something out of this! And a game would be very nice.
I think I would add one frame to the spin attack. It looks a little choppy near the end.
#35


[Image: W9zhc.gif]
[Image: Lcywr.gif]
updated spin attack

also animated air attack
#36
make him spin twice, so that it looks more powerful.
#37
[Image: ttypc.png]
[Image: n3iGf.gif]




stand[v]
walk [v]
jump [v]
crouch[v]
crawl[]
hurt[]
defeated[]
got item! [v]
sword attack[v]
sword beam [v]
aerial sword attack[v]
upward sword attack[v]
sword spin[v]
magic rod attack[v]
every other item from the original LoZ []
health HUD[v]
#38
[Image: 7n9Ne.png]

A bunch of new stuff!
need to animate some of this
stand[v]
walk [v]
jump [v]
crouch[v]
crawl[]
hurt[v]
defeated[v]
got item! [v]
sword attack[v]
sword beam [v]
aerial sword attack[v]
upward sword attack[v]
sword spin[v]
magic rod [v]
boomerang[v]
bow[v]
candle[]
bomb[]
shield[]
recorder[]
bait[]
water of life[]
HUD[v]
other stuff[]

[Image: XCtp0.png]
#39
[Image: kTGQr.gif]

[Image: pynIP.gif]

[Image: Ahdce.gif]
#40
The boomerang looks good! I think he should pull the arrow back further from the bow in that animation, though, I don't get a sense of power behind the arrow. The spinning in the death animation doesn't feel like spinning, mostly because the legs don't look like spin, you always see both of them at roughly the same location.
#41
(02-25-2011, 09:19 PM)x0_000 Wrote: The boomerang looks good! I think he should pull the arrow back further from the bow in that animation, though, I don't get a sense of power behind the arrow. The spinning in the death animation doesn't feel like spinning, mostly because the legs don't look like spin, you always see both of them at roughly the same location.

Really good point about the spinning, I'll have to look in to that. I'll also mess with the bow a little bit
#42
This looks great, Simplistic but looks like it could make a fun platformer!
#43
i like these animations! Smile
however, the logo's perspective is completely off. i think you know how to fix that, though.

NAMES:
ZELDA - ZLDAE - ZDAEL - ZAELD - ZLEDA - ZEDAL - ZDALE - ZALED - ZELAD - ZLADE - ZADEL - ZDELA - ZADEL - ZEALD - ZALDE - ZLDEA - ZDEAL- ZLEAD - ZEADL - ZADLE

oh
5^3
SHIIIIIIIIT
#44
ZADEL sounds pretty rad actually.
#45
[Image: m0JSt.gif]

[Image: mLGav.gif]

improved animations!

now I should probably get studying for my test later today instead of making zelda sprites


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