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Full Version: Breath of Fire (SNES)
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[spoiler=Protagonists (Battle)][Image: iO3S5Np.png][/spoiler]
Ripped soldiers, palettes and separated the wings for Nina & Paku.

The only thing this sheet needs now is organization.
[spoiler=Vehicles][Image: NrTwWtA.png][/spoiler]
I want to do at least three more sheets for this game, which is this one, the npcs and protagonists (battle).
[spoiler=Vehicles][Image: ICaZWzz.png][/spoiler]

Needs organization, but this should be everything.
[spoiler=Protagonists (Battle)][Image: tvyUd7G.png][/spoiler]
1.) Needs organization
2.) I need to figure out what the unknown animation / sfx for Karn does.
I assume it's critical attack / dodge / counter attack, but I have to test it in battle.
Protagonists (Battle) are done.

Karn's counter attack, which has a 5% chance to trigger, is just a generic normal attack:
[Image: Y6E4gwh.png][Image: O0ugGdL.png]

His dodge is a bunch of blue generic horizontal speedlines, while the ones for fusing / defusing are vertical (and also blue).
I also used the Mrbl1 item to make him crit / slam, but that's also just a generic attack.

Therefore I have no idea where these extra frames come from, they look like a speed attack or are probably just unused.
For now, I labelled them as "Unknown". I also separated the protagonist sfx and made an extra sheet for it.

NPCs are next.
Just waiting for the party member section getting cleaned up, should look much less convoluted then.

[spoiler=NPCs][Image: lMyqq9b.png][/spoiler]

In the meantime, have some NPC progress. There is nothing difficult here and I think I could do some sprite objects / animations after that.
[spoiler=NPCs][Image: rReklm1.png][/spoiler]

Should be everything, unless I'm forgetting something. Needs some organization, though.
[spoiler=Sprite Objects & Animations][Image: CRIJyRy.png][/spoiler]
Maybe the gates get their own sheet, if big enough.
[spoiler=Heavy Door & Iron Bar Gates][Image: 5lkeiMa.png][/spoiler]
Needs the gate from Scande and the rest of the iron bar palettes, the current iron bar animation also needs a recolour to match the heavy door example.

Edit: Also the metal door gate from Tunlan.

Edit 2:
[spoiler=Heavy Door & Iron Bar Gates][Image: Xj1Nfsa.png][/spoiler]
Now the only thing missing is the gold-blue door from Scande Tower.
But maybe I could add the breakable walls which can be punched with Ox.

I'll think about it.
[Image: D2vAnFo.png]

Breakable Wall, but it needs the other palettes.
[spoiler=Sprite Objects & Animations 1][Image: GFxpwjd.png][/spoiler]
Let's see how much I can get.
[spoiler=Sprite Objects & Animations 1][Image: bKyU63r.png][/spoiler]
[spoiler=Nanai Dungeon / Gaia Temple][Image: nPENpg6.png][/spoiler]
[spoiler=Animated Panoramas][Image: vFhU3mY.png][/spoiler]

I'll give myself time until June to finish this project, at one point I just need to stop.
I don't think I can say enough that your work is spectacular.
@Skyla Doragono
Thank you, I'll try to do as much as I can before June, I'm also open for suggestions if you have some (sheets, games, etc.)

[spoiler=Sprite Objects & Animations 1][Image: 9pAx6kN.png][/spoiler]
Nearly done, missing some frames and palettes. Also some tiles for the Krypt dragonhead and the Nanai palette for the candelabra.
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