¿Cuando tendremos el tutorial sobre la extracción de modelos de Pokémon Home?
Has anyone made any 3D Pokémon Animations for the Pokémon Models?
[spoiler]
Another Pokémon Rumble Rush model rip after quite some time:
Might start ripping models from Pokémon Rumble Rush again.
[/spoiler]
So I’m looking for the overworld areas from Legends Arceus to use. Are they in the Mega folder and I’m just missing it? I’ve seen models like cliffs, rocks, etc, but I don’t know if that’s just it or not. I know Galactic HQ and Spear Pillar are on Deviantart, but I’m unable to find any other locations.
[spoiler=A couple of upcoming Pokémon X & Y rips.]
![[Image: attachment.php?aid=13934]](https://www.vg-resource.com/attachment.php?aid=13934)
[/spoiler]
Hi everyone,
I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities.
I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2.
I also do not know why it does not render in Blender as well. I can see it but the camera does not.
Any tips are appreciated.
Thank you
I was able to figure out how to render the Pokémon in Blender so I was able to update my submissions.
Hey, may I request Shiny Dunsparce, Shiny Miltank, Shiny Tyranitar, Shiny Mega Tyranitar and Shiny Ursaluna’s home models be ripped? For a project.
I will check if they are in sword and shield.
(10-04-2022, 08:39 PM)Griggle788 Wrote: [ -> ]Hi everyone,
I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities.
I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2.
I also do not know why it does not render in Blender as well. I can see it but the camera does not.
Any tips are appreciated.
Thank you
Are the U/Vs messed up or flipped?
(10-08-2022, 03:53 PM)Nidoking Wrote: [ -> ] (10-04-2022, 08:39 PM)Griggle788 Wrote: [ -> ]Hi everyone,
I have been ripping from Pokémon Sword and Shield and I was able to rip most of the Pokémon that are not on the page but I am a noob and for some reason, some of the Pokémon have strange texture oddities.
I attached a picture of #003 Venasaur (Gigantamax) for example in Blender version 3.2.2.
I also do not know why it does not render in Blender as well. I can see it but the camera does not.
Any tips are appreciated.
Thank you
Are the U/Vs messed up or flipped?
Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
(10-11-2022, 10:03 AM)Griggle788 Wrote: [ -> ]Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such.
(10-11-2022, 03:24 PM)Random Talking Bush Wrote: [ -> ] (10-11-2022, 10:03 AM)Griggle788 Wrote: [ -> ]Well the reference images are correct but when I checked the UV mapping the highlighted areas are located in the wrong spots. When I get a chance I can take a screen shot of what happens.
More often than not, you can fix that by making the actual texture symmetrical. You can do that by doubling the texture width and putting a mirrored copy on the right half of the texture (e.g. 512x512 -> 1024x512). It's a typical thing that Game Freak does for their models so that they can pair symmetrical diffuse textures with asymmetrical normal maps and such.
Well I was able to relatively figure out the eyes but the body is extremally hard. If you look at Eyes 1 this is how it looks at 1st. I then rotated the left eye on X Axis and overlapped the right and it then looks like Eyes 2. The body looks like a complete mess.