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Poll: Do you like my Sprites?
You do not have permission to vote in this poll.
Yes
8.82%
3 8.82%
No
67.65%
23 67.65%
I like them, but yet there is something about them I don't like...
23.53%
8 23.53%
Total 34 vote(s) 100%
* You voted for this item. [Show Results]

Pikmin
#61
I'd say 3 if any. And please fix the arms. You made it look like they have mosquito bites. :/
#62
[Image: changes_359005.PNG]
#63
Are those supposed to be animated? If not, then 2.
#64
[Image: Red_Pikmin_Changes29742.PNG]
leaves done
#65
Definate more frames for animation purposes.
#66
(12-08-2009, 08:49 PM)Teddy The Elite Wrote: Definate more frames for animation purposes.

As I said before,there more like comic poses

I really am not good at animation poses, well, becuse I usually make comics, and the ones I do animate look like crap.

Also, I never really got it, what can I do to Olimar? Or is he good?
#67
[Image: Puffstol55406.PNG]

Don't yell at me for making this, I made this along time ago, and found it in my really old files
#68
what does that have to do with pikmin
#69
(12-09-2009, 10:37 PM)Vipershark Wrote: what does that have to do with pikmin

It is a pufstoll,the thing that makes mushroom pikmin.It doesn't appear in pikmin 2 though
#70
That pufstoll surely needs some work with shading, that's for sure.
I know you said it's for comic purposes, but you could add some frames there. The attack animations need them.
Don't know, if you had an diagnonal pose for the head, you could easily(?) create more frames.
#71
[Image: Changes_417075.PNG]

the pellet is for the red pikmin. When i'm done with red pikmin, I was going to do red pikmin related items,then finnish olimar/louie
#72
Make a pose of the pikman getting PULLED out too.
#73
[Image: Plucked58241.PNG]
Good?
#74
they're stull awfully bad.

because you haven't improved these pikmins in the 5 pages of this thread.
#75
you keep complaining about them being comic poses or whatever
but even so, there atill aren't enough frames for that
stop making excuses and just fully animate them
even 2 more frames per animation would help.
It's not that hard.


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