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GGD - Suikoden III
#1
So I've found Suikoden III's character portraits in GGD, but I cannot for the life of me find a way to make them display properly. GGD is rather unwieldy compared to most other tile viewers/editors I've used, but any advice is much appreciated.

Here's a screenshot of what GGD is giving me now...
[Image: ggds3.png]

You can make out the character portraits, but I don't know where to go from here!
#2
Requests.
#3
You either need to change the Pixel/Bit or you need to change the DataEndian.
#4
I'll give this a try myself, see what I can come up with. Now getting Suikoden III.
#5
Deathbringer, I've tried them all with no success. I only posted that particular screen because it looked like less of a mess than the others. It looks like it's just stored strangely, but without being able to find the proper palette, I'm not sure I can piece the mess together.
#6
Me and Baru had a look - it's very compressed, so it's hard to rip. GGD can't do it.
#7
Is there any way you could send me this particular file, I could try to see if I can do it?

And the palette looks like it's under the mugs, so the adjust that offsets for the palettes and see.
#8
We managed to load the pallettes correctly, but in all displays it's incorrect. Me and Baru thought that perhaps it was because it's planar, and GGD can't handle planar (yet) - So we opened it in Tile Molester. Still not luck with planar, so we think it's something different all together.


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