07-07-2010, 08:54 AM
While at first look I wasn't sure, I now see how the furless DK actually fits the style better. It looks clean, and of course, it'll be easier to animate. Nice work, Solink!
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Donkey Kong
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07-07-2010, 08:54 AM
While at first look I wasn't sure, I now see how the furless DK actually fits the style better. It looks clean, and of course, it'll be easier to animate. Nice work, Solink!
07-07-2010, 06:00 PM
I'm not sure how it looks in comparison with the old one, but the old one had way too fuckin' many colors.
I tried fixed the shading :]
(new one on the right)
07-08-2010, 12:04 AM
There's like, five unnecessary colors in the skin palette.
![]() I got rid of them.
07-08-2010, 12:06 AM
That is one sexy new design. Looks like it would be leagues easier to work with than that over-complicated fur texture before.
07-08-2010, 01:32 AM
Don't like the new details on the hands though.
07-11-2010, 03:20 PM
Wow. It looks miles better.
Although, I do agree with Koopaul. His hands look unnatural.
07-15-2010, 12:37 PM
(This post was last modified: 07-15-2010, 12:37 PM by nicktheslayer.)
The fingers are too long, the back of his hand isnt big enough.
And this isnt to say mine was bad, right? Just too realistic to animate?
07-15-2010, 02:51 PM
Yours was amazing. It was just the most awkward thing to work with, so we got rid of the fur. Thats all.
07-18-2010, 09:17 PM
Well, back on topic, i think we could just fix the fingers, and make his idle next, i see no problem with anything else.
07-29-2010, 01:05 AM
I think the fur looks too smooth now. Obviously AA isn't the answer but perhaps making parts of the shadows jagged will emphasize that this is fur, not rubber.
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