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[TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts!
Bug 
i Found This Bms Script:

Res To Obj

This Is For Some PSP Games Res Models 
Im Using This For Hammy Goes Nuts[Image: dance_mini.gif]
 Use It As You Like Big Grin
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I want to try making a QuickBMS script for all three binary files of the Wii version of Bakugan Battle Brawlers—d00.bin, d01.bin, and d02.bin. When I used HexEd.it (an online hex editor) to examine the data within each file, I noticed that they had numerous sections starting with "CPWB" (underlined in red), which I assume is the file format used to compress the game's assets. Apart from that, I spotted what could be a file size (underlined in yellow), though I'm not 100% sure yet. I should also mention that, within d00.bin specifically, the first ten sections show "01000000" beside "43505742" (which represents "CPWB"). When reaching the section that starts at line 00225800, though, "02000000" appears next to "43505742" instead (see the second attachment), which is also the case for all subsequent sections within d00.bin. Furthermore, each section within d01.bin and d02.bin shows "02000000" beside "43505742."

If any of you are interested in helping me, here's a Google Drive link to a folder containing all three files for you to download and examine for yourself: https://drive.google.com/drive/folders/1K9vzK2Ikp-Z8Axw5z25ji0cQ784babLr.


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(06-14-2025, 06:59 PM)MiloEpic Wrote: i Found This Bms Script:

Res To Obj

This Is For Some PSP Games Res Models 
Im Using This For Hammy Goes Nuts[Image: dance_mini.gif]
 Use It As You Like Big Grin

This looks exactly like what I need! But the link seems to be dead, it just redirects me to the sendspace home page.. Do you happen to have this uploaded somewhere else??
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