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Weird texture problem
#1
Some Digimon Cyber Sleuth model when added to blender get this really weird effect where the actual model (with texture) is hidden beneath a slightly bigger model of the same mesh without textures does anyone know how to fix this occurent, also some of the models animation get messed up (work fine on Noesis), thx in advance
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#2
This is called "inverted hull." It's an easy method to produce cartoon-like outlines for a mesh by duplicating the model, making it slightly thicker, and inverting its normals.

You can fix this in blender by selecting the thicker mesh and ticking this box in the materials tab.

[Image: attachment.php?aid=15299]


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