Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

Using breakpoints to decompress graphics
#1
Hello everyone!
It's been quite some time that I posted anything here in the forums.  So I have a question regarding how to decompress sprites using the debugger and breakpoints. So I normally use Bizhawk as a way to rip sprites from SNES games. I'm trying to rip sprites from Power Athlete the ROM one, but the ROM one is compressed sadly. I trying to learn on how to use the debugger and memory watcher but one time I thought that I can use breakpoints in order to decompress gfx. So what are the steps to use breakpoints to put into a code and decompress graphics?
[Image: breakpoint.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)