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12-25-2008, 11:45 PM
(This post was last modified: 01-06-2009, 10:56 PM by [robo9].)
Since I can no longer work rip Denghaku Man since my laptop crashed because of Animget,I have to start over on a new computer....Yay for Vistas!!!No,not really...But I'm gonna try my stlye in customs....Here is Diglett:
And Marx:
Marx is coming along a little slow, because I'm trying to make him cute like how he was on the SNES version of the game, but with a different outlook on him.....And diglett,he's just diglett....
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You should really use references while spriting...Diglett really looks...off. See, he's not round and his nose doesn't project from his face. Also, his eyes are messed up and his cheeks are too far over. About the shading, it really shouldn't go that high up on his head. The gravel at the bottom is a little flat and awkward as well and it doesn't come up onto Diglett like it should.
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Yeah,thanx dude....as soon as I can use the computer instead of my iPod Ill do something about it....
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Your lineart needs more polishment. Right now, looks like you drew it instead of placing pixels.
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01-02-2009, 11:27 PM
(This post was last modified: 01-03-2009, 12:50 PM by [robo9].)
Wow,this topic is a little dead....Well well to wake up the dead I'llput on an update I did on Diglett today, since this has been the first time I've been on the computer since making this topic....Don't worry, Marx is on his way, I'm just having trouble finding a pic to base him on, like Diddy K said....
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Yay for updates! Marx is the same, but diglett on the other hand, I have what I'm trying to have as walking, as a digging one.
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![[Image: as.png]](http://i70.photobucket.com/albums/i109/ravenboy9/as.png)
And another diglett update....
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The border's a bit rushed imo. I don't know if you should change the eyes.
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His nose isnt round enough. It looks like a rectangle.