Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

Help ripping mario kart wii bikes
#1
Shocked 
Hey so this is my second time attempting to rip something, i've found it pretty easy to rip from mario sunshine, but, using the same switch toolbox tool, I am perplexed why I can't look at models from mario kart wii, I import .szs into the editor any file labeled bike, but all there is is one .ikp and a bunch of .brres hexadecimal files. I can't find the models to save me!
Reply
#2
Can you lend a sample file?
Reply
#3
(07-06-2021, 05:12 PM)DogToon64 Wrote: Can you lend a sample file?

https://drive.google.com/file/d/18Q--ZNI...sp=sharing
I did get a look at it with brawlbox but the uvs are messed up upon extraction, really dissapointing too, cuz the model looks fine in the preview
Reply
#4
that's cause Mario Kart Wii has textures set as mirrored, so in any 3d tool, you'll have to set it as mirrored instead of repeat.
Reply
#5
does anyone know how to do that in blender?
Reply
#6
In Blender, you'll have to go into the Shading workspace, open the "Armature" hierarchy, and find the model's textures under the "Polygon" hierarchies:
   

Next, go to the "Base Color" node, and change "Repeat" to "Extend", and the textures should look right:
   

Hope it helps!
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)