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09-30-2022, 12:35 AM
(This post was last modified: 09-30-2022, 12:38 AM by AFruitaday!.)
Air Buster [AC]:
I know that there's a sheet for this but it's incomplete and it's missing some things. With that Air Buster arcade is complete.
Revised Sheets
Air Buster [AC]:
Enemies
Phase 1
Phase 2
Phase 4
Phase 5
Phase 6
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Threads: 32
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Peetan [GB]
I forgot these background tiles. I actually found this on the tileviewer and I did see this. There's really nothing to rerip to be honest on this game.
Posts: 366
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10-04-2022, 06:59 PM
(This post was last modified: 10-04-2022, 07:01 PM by AFruitaday!.)
DJ Boy [AC]:
All of the enemies are done. Onto the bosses!
(NOTE: one sheet may contain content that may uncomfort people, be warned)
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10-05-2022, 07:30 PM
(This post was last modified: 10-05-2022, 11:33 PM by AFruitaday!.)
DJ Boy [AC]
Uploading the rest of the bosses tonight and Uploaded all of the bosses sheets. Post other sprites later.
(Note: One sheet may contain sensitive material so be warned)
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DJ Boy [AC]:
One more set of sprites.
Posts: 366
Threads: 32
Joined: Jul 2017
DJ Boy [AC]:
Done with sprites. Backgrounds need to be ripped.
Posts: 366
Threads: 32
Joined: Jul 2017
Zen-Nihon GT Senshuken Kai [PSX]:
Finally getting these sprites ripped since someone gave me advice. Now it's much more easier to rip sprites from PS1 games.
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10-10-2022, 07:31 PM
(This post was last modified: 10-10-2022, 07:31 PM by AFruitaday!.)
Zen-Nihon GT Senshuken [PSX]
In the driver window, each name is named from the files in the DRV file.
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Zen-Nihon GT Senshuken Kai [PSX]:
For the Dust & Flame SFX sheet, I tried my best in order which frame goes here. If you have a idea of where they go please be my guest. Anyways, the games sprites are done. The only things need working on are the backgrounds. I'll rename the car sheets soon as I found out the names.
Posts: 366
Threads: 32
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10-28-2022, 06:41 PM
(This post was last modified: 10-29-2022, 01:27 AM by AFruitaday!.)
Nexzr [PCECD]
For stage 6 there's animated tiles so tried to replicate the one's ingame.
Posts: 366
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Joined: Jul 2017
Posts: 366
Threads: 32
Joined: Jul 2017
10-30-2022, 02:42 PM
(This post was last modified: 10-30-2022, 06:08 PM by AFruitaday!.)
Posts: 366
Threads: 32
Joined: Jul 2017
11-01-2022, 07:47 PM
(This post was last modified: 11-02-2022, 12:59 PM by AFruitaday!.)
Nexzr [PCECD]:
Is it me, or this is the only game that has wire frame styled gfx right here on the Turbografx 16?
EDIT: I made a major mistake on the note so my apologizes.
Posts: 366
Threads: 32
Joined: Jul 2017
Kyuukyoku Tiger [X68000]:
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Threads: 32
Joined: Jul 2017
Kyuukyoku Tiger [X68000]:
The only thing left is the backgrounds in which are compressed so I had to use save states to rip them.