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12-31-2008, 05:14 PM
(This post was last modified: 12-31-2008, 05:15 PM by Killface.)
I'm new here and working on the art for a game that I'll eventually finish. All I have so far is the main character, homicide detective Frank O'Neal.
![[Image: DetectiveFrank-1.png]](http://i253.photobucket.com/albums/hh44/Killface7291/DetectiveFrank-1.png)
The one on the left has a slightly different shoulder. Any suggestions for improvement?
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Make the bottom part of the head black and for the hands try to define more the finger with a darker shade of the color or even black.
My opinion is that the best one is the right one.
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01-05-2009, 12:50 AM
(This post was last modified: 01-05-2009, 12:50 AM by Killface.)
![[Image: DetectiveFrank-2.png]](http://i253.photobucket.com/albums/hh44/Killface7291/DetectiveFrank-2.png)
Not sure what you meant about black at the bottom of the head, but I fixed the hand and edited the head so he's actually facing to the right.
I have another thing. A 10 frame running. Ignore some of the jumpy lines and shading and let me know about the animation itself:
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His hair appears to be plastered to his head.
Interesting.
Make it separate at least a little.
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The sprite is good but what I meant, when I said black at the bottom is this.
If you stand in front of a mirror and the sun is directly on your top left you will see that right below your neck there's a black shade covering part of your neck. Try spriting that effect on your sprite.
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Animation:
The animation is good but try fixing how the shade of the shoes change when his running and make it a bit faster and less jumpy.
Hope this helps you in some way.