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05-19-2018, 03:42 PM
(This post was last modified: 05-19-2018, 05:45 PM by Cooper.)
Little Witch Academia: Chamber of Time, even with it's mediocre gameplay, undeniably had wonderful care put into it's visuals and other forms of presentation.
Since I don't have the patience to rip models, I'm here to ask if anyone would like to give it a shot considering it's a Unity game, which is pretty well documented as of now.
I know nobody here would be willing to spend $40.00 on this product so I shall take the liberty of providing you with what I'm fairly certain is all the necessary files. If I missed any, let me know asap.
http://www.mediafire.com/file/ersszrv0wz...assets.zip
http://www.mediafire.com/file/fsz4yogrcc...indows.zip
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06-05-2018, 04:29 PM
(This post was last modified: 06-05-2018, 04:30 PM by OS-PRIME.)
Unity Studio is able to rip models, but some models are pre-posed. No clue why though.
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06-05-2018, 07:20 PM
(This post was last modified: 06-05-2018, 07:25 PM by Cooper.)
Thank you so much, OS! You've done me proud.
I figured Unity Studio'd be your method of ripping them. It's the most efficient tool for that engine to my knowledge.
As for the pre-posing, I assume it might be for cutscenes or other certain events in the game.
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So ive been working on trying to pull the t-posed ones and so far i think i managed to get ahold of both of Diana's models, but the way my unity studio exports the fbx models they're in acsii format which gets really annoying to run through a program just to convert it, but they do happen to be the ones that are t-posed then ill defenitly be submitting them!
Posts: 132
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08-03-2018, 07:08 PM
(This post was last modified: 08-03-2018, 07:10 PM by Shinigami_Guntz.)
So after some tampering with the models in unity studio and noesis after exporting them, i was able to get ahold of both of Diana's models and i also figured out why the models import with wierd colored textures, it has something to do with vertex colors in blender, after i removed that the textures became normal looking. once i get the textures for diana's book i will most likely submit her here asap, i also managed to rip various character and item sprites. and some cg's as well. (ignore the smaller model in the image, i forgot to go to a new blender scene before importing her into blender.)
Posts: 248
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I'm most proud of your work! Thank you very kindly.