Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

Ripping Opoona Models
#1
Question 
Hello. I would like to rip models from the Wii game Opoona. The models are stored in .mdl format. However, I am not sure how to open these models. While BrawlBox is able to open .mdl models from other games, such as Klonoa, it is not able to open .mdl files from Opoona. If anyone here has knowledge on how to extract models from Opoona's .mdl files, please let me know. I have included an image of what one of these mdl files looks like in a hex editor. I can provide the file if necessary.
[Image: Opoona_Hex.png]
Reply
#2
.mdl (Opoona) and .mdl0 (Klonoa) are very different things
Reply
#3
(07-13-2018, 08:50 AM)WaddleDooFan77 Wrote: Hello. I would like to rip models from the Wii game Opoona. The models are stored in .mdl format. However, I am not sure how to open these models. While BrawlBox is able to open .mdl models from other games, such as Klonoa, it is not able to open .mdl files from Opoona. If anyone here has knowledge on how to extract models from Opoona's .mdl files, please let me know. I have included an image of what one of these mdl files looks like in a hex editor. I can provide the file if necessary.
[Image: Opoona_Hex.png]

Those look like containers for model files, not actual model files. Upload that file here when you get the chance. It's definitely a container that needs a script, as it contains textures and *.mdl files. Either that or those are just cross references to texture locations... but either way upload the file.
Reply
#4
Here's the file. https://mega.nz/#!E2RVFY5L!0vX0qLfXPnGBl...S3vcKrQpaU
Reply
#5
It's been a few days, so I'd like to ask if anyone has taken a look at the file I posted. My apologies if I seem impatient. Perhaps someone with a large amount of ripping experience could have a look at it.
Reply
#6
It doesn't work on either belnder or noesis scriot for motto! sonicomi (.mdl)
Reply


Forum Jump:


Users browsing this thread: