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03-10-2017, 12:44 PM
(This post was last modified: 03-10-2017, 12:47 PM by Deep Weeb.)
I've been trying to rip models from Unreal Engine games, but since I got a new computer (I used to have one with Win 7 and now I have Win 10) I have some problems whenever I import the .psk file on Blender that I hadn't before.
- The skeleton is outside the mesh and upside down
- All the materials names are gone, replaced by "pskmat"
- Only the first material is used for the entire mesh
I tried everything, I re-installed Blender, deleted all files, using past versions, but still nothing. Why should I do? It has something to do with my OS?
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Convert from *.psk to *.dae first through Noesis, which you can grab here:
http://richwhitehouse.com/index.php?cont...ojects.php
I can't recall if you need the "Flip UV's" box checked, but if the daes uvs dont render textures properly, go back and check that box.
Posts: 497
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(03-10-2017, 12:44 PM)Deep Weeb Wrote: I've been trying to rip models from Unreal Engine games, but since I got a new computer (I used to have one with Win 7 and now I have Win 10) I have some problems whenever I import the .psk file on Blender that I hadn't before.
- The skeleton is outside the mesh and upside down
- All the materials names are gone, replaced by "pskmat"
- Only the first material is used for the entire mesh
![[Image: 6N9Q2yo.gif]](http://i.imgur.com/6N9Q2yo.gif)
I tried everything, I re-installed Blender, deleted all files, using past versions, but still nothing. Why should I do? It has something to do with my OS? 
Try using 3DS Max. You will need the ActorXImporter Script.
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I recommend 3D max to its very simple to work with. And the student version is free.
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03-12-2017, 01:09 AM
(This post was last modified: 03-12-2017, 01:09 AM by Pingus!.)
That is the worst advice I've ever seen given by those two^^. Run it through Noesis, as Max's DAE exporters are horrible.