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Recompiling Textures
#1
I was able to rip the textures for Revolution 60 but I've run into a dilemma that I should have seen coming, that is I have no idea how to recompile the textures back into a .tfc file. The game yses Unreal Engine 4 and runs in 32-bit. Any pointers would be much appreciated.
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#2
Are you use gildors unmodel?
http://www.gildor.org/en/projects/umodel
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