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Textures on ripped model have black lines everywhere
#1
Earlier today, I decided to rip some models from the Bee Movie Game using Ninja Ripper. I imported the model into 3DS Max, and the UVs are in the correct places, but the model looks like a ceramic sculpture that was shattered and glued back together:
[Image: vqHVTSB.png]
What do I have to do in order to fix the model?
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#2
Please rendering the model if you can see Black Linien test flip your maps. If you can not see the Black Linies i think its come from "prespective shaded".
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