Posts: 491
Threads: 9
Joined: Sep 2011
11-10-2015, 03:28 AM
(This post was last modified: 11-10-2015, 09:23 PM by Demonslayerx8.
Edit Reason: music and sound/voices added
)
I managed to unpack the .awb file within the 3ds game of DBZ Extreme Butoden, and noticed that it uses HCA in the header, but HCA2WAV doesn't work. I can supply a file or 2 if needed.
Music files:
https://www.dropbox.com/s/7yi2x7yv5y4tgk...s.rar?dl=0
Sounds and voices:
https://www.dropbox.com/s/9vgfnate46sysb...s.rar?dl=0
Posts: 745
Threads: 35
Joined: Aug 2009
Yes, please provide a file or two.
Posts: 491
Threads: 9
Joined: Sep 2011
Posts: 745
Threads: 35
Joined: Aug 2009
Hm... these are BGMs. Is HCA2WAV supposed to be able to read a file header that also includes a loop command?
Posts: 491
Threads: 9
Joined: Sep 2011
that im not sure of... there is sfx and voices, but they're stored in .pac files
Posts: 5,502
Threads: 134
Joined: Dec 2011
Upload a couple of .pacs, maybe we can unpack them.
Posts: 491
Threads: 9
Joined: Sep 2011
i have the music, and the sound and voices on the first post.
Posts: 745
Threads: 35
Joined: Aug 2009
11-10-2015, 10:12 PM
(This post was last modified: 11-10-2015, 10:15 PM by Skyla Doragono.)
It looks like those pac files just contain .wav files. I used Hipster to decompress them, and it worked just fine.
EDIT: Erm, well; they're not playing, so I guess it's not decompressing properly. EITHER WAY, I'm sure there's a BMS script that could descompress them properly.
Posts: 491
Threads: 9
Joined: Sep 2011
Posts: 586
Threads: 22
Joined: Nov 2014
11-10-2015, 10:39 PM
(This post was last modified: 11-10-2015, 10:46 PM by Struggleton!.)
(11-10-2015, 10:12 PM)Skyla Doragono Wrote: It looks like those pac files just contain .wav files. I used Hipster to decompress them, and it worked just fine.
EDIT: Erm, well; they're not playing, so I guess it's not decompressing properly. EITHER WAY, I'm sure there's a BMS script that could descompress them properly.
In reality those 'WAV' files, they're HCA files in disguise

EDIT: After a bit of searching I found this:
https://www.dropbox.com/s/nrbqg2awe9m1bf...r.exe?dl=0
just drag your HCA file on it and it'll decompress it to .WAV
Posts: 745
Threads: 35
Joined: Aug 2009
BAH; should have checked the header instead of assuming. They did seem pretty small for .wavs.
Posts: 491
Threads: 9
Joined: Sep 2011
whoa... awesome o:
it even works on the BGM too!