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03-28-2015, 12:46 AM
(This post was last modified: 04-19-2015, 10:56 AM by sammyrms1.
Edit Reason: SOLVED
)
Hey people of the VG Resource,
I have extracted one of the character .pacs from the game and looked through one of the sound files. I already extracted the sounds from one of the DLC characters, but I'm having issues extracting one of the .xwb files.
EDIT: The ripped sound files were already reconverted with the correct file names (Man that was a pain to do that with the 29 remaining character voices).
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Upload a couple of files and we can take a look.
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It's a basic XWB package, all of the files inside are the sound archive can easily be extracted to WAVs with UnXWB (but you'll have to re-convert the WAVs afterwards to fix the file lengths).
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04-02-2015, 02:39 AM
(This post was last modified: 04-04-2015, 07:01 PM by sammyrms1.)
Sammy here again, I extracted the "SOUND" xwb file, reconverted the wavs, and now still having issues playing the files.
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Okay, I looked up the hex values in SOUND.xsb and found some possible file names for the wavs.
The one that's highlighted is where Neptune's voice samples start.
But for some reason, when I put in the hex position number on unxwb, the wav files start to go out of order (the file name for one of Neptune's voice samples apply to the first wav file (Title screen music)).
Here's the SOUND.xsb file for viewing:
SOUND.zip (Size: 172.1 KB / Downloads: 308)
Overall, I still need the hex number where the music is.
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Well, I reconverted the wavs and got the file names correct. this is gonna be a pain for me since Goldwave doesn't support ADPCM to wav.
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I already uploaded the rest of the battle voices for the characters, now we play the waiting game......
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(04-19-2015, 10:49 AM)sammyrms1 Wrote: I already uploaded the rest of the battle voices for the characters, now we play the waiting game......
They've all been accepted now.