Posts: 2,365
Threads: 58
Joined: May 2008
(11-10-2014, 08:26 PM)DragonDePlatino Wrote: ...I love the contrast between your human designs and the other races. It really emphasizes the weirdness of the Jester creatures when the humans look so normal. ...
That's exactly what i'm going for, I'm glad you caught on to it
(I'm not actually using no shading though, just very minimal shading. There are a few places where I use a little bit of shading for definition)
Posts: 2,365
Threads: 58
Joined: May 2008
wip sidescroller guy I'm working on for a zelda ii esque idea. The man from musashi is his name.
He's loosely related to the other stuff I've been posting in this thread
Posts: 2,365
Threads: 58
Joined: May 2008
A bit more of a dynamic pose
Posts: 2,365
Threads: 58
Joined: May 2008
![[Image: EytJbdi.png]](http://i.imgur.com/EytJbdi.png)
here he is facing the opposite direction. I'm sure there are things I could be doing better
idk any more
Posts: 3,612
Threads: 81
Joined: Jan 2009
![[Image: Wn5kYdm.png]](http://i.imgur.com/Wn5kYdm.png)
Hope you don't mind, I found the face lost readability, so I edited it. I also made him lean a bit forwards.
Keep going, man!
Posts: 2,365
Threads: 58
Joined: May 2008
thanks Chris!
![[Image: 31vwj5Z.png]](http://i.imgur.com/31vwj5Z.png)
I made some adjustments to face/posture
also also
first attempt at sword attack
would def appreciate some commentary on this here animation, I'm not sure how well it works
Posts: 2,914
Threads: 96
Joined: Dec 2009
The sword slash looks a little stiff to me. Maybe bend the back and the legs more?
Posts: 524
Threads: 9
Joined: Jul 2012
12-10-2014, 06:01 PM
(This post was last modified: 12-10-2014, 06:01 PM by TheShyGuy.)
Hmm, how about twisting the hips or moving them forward a bit (basically small weight shifting)? It seems like a neutral attack, so just try adding in more subtle movements.