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10-28-2014, 03:37 PM
(This post was last modified: 10-28-2014, 03:38 PM by Virt.)
There was a short made to go with Sonic Unleashed called "Night of the Werehog" with two ghosts as characters.
In the 360/PS3 versions of the game, there were missions where you had to tag these ghosts.
I was wondering if someone could rip the models of these ghosts.
They should probably look something like this:
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10-28-2014, 06:59 PM
(This post was last modified: 10-28-2014, 07:00 PM by Random Talking Bush.)
Yeah, I can work on getting their two models up on the site in time for Halloween. I don't know what their proper names are (the game just calls 'em "Uh" and "Su" respectively), though.
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I don't think they have official names, so people just call them "Bow Tie Ghost" and "Bandana Ghost."
Thanks for taking the request, by the way!
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These are great! Thank you so much!
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Let's not forget the sexy Ghost Girl!
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I'm not very familiar with Sonic: Unleashed, but I think she only appeared in that one animated short. If her model data doesn't exist in the game, then the only way to get her is if some decides to make a custom model.
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Yeah, the "sexy" Ghost Girl isn't in the game itself, only the short.
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11-04-2014, 02:26 PM
(This post was last modified: 11-04-2014, 02:27 PM by pinballsmith.)
Has anyone worked on ripping the badniks from Sonic Unleashed yet? I've been trying to find ones like the egg typhoon/blizzard/flame forever. Been trying to do it myself, but my skills are lacking especially with this title. Anyways, good to see this game getting some more models added to the site.
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(11-04-2014, 02:26 PM)pinballsmith Wrote: Has anyone worked on ripping the badniks from Sonic Unleashed yet? I've been trying to find ones like the egg typhoon/blizzard/flame forever. Been trying to do it myself, but my skills are lacking especially with this title. Anyways, good to see this game getting some more models added to the site.
(Sorry about the original post.)
Not just yet, part of the reason why I assume nobody's ripped them yet is because the majority of them have multiple UV maps for material effects or normal maps, which makes 'em a bit harder to port.
Anyway, I think this topic's served its original purpose, so I'll lock it now.