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I'm rusty
#16
I imagine most people capable enough to build robot armies but dumb enough to give them weapons and let them out of hand is pretty stupid.
#17
And now for something completely different.

[Image: 6Gtotxp.png]
#18
Hey! I really like that robot! Big Grin

I've made a couple of palette edits:
[Image: DX094UE.png]
The main issue with conveying something like rust is contrast, may this be in value or in hue. I don't know if you used any rust references, but I followed some photos I took of rusty surfaces to do these.
I'll make a pixel cluster edit later. I hope this helps!

Also, is that Count Orlok?
#19
(01-18-2014, 10:33 AM)Chris2Balls [:B] Wrote: Hey! I really like that robot! Big Grin

I've made a couple of palette edits:
[Image: DX094UE.png]
I hope this helps!

Also, is that Count Orlok?

It really helps! I'm not really used to portraying rust, so advice is great.

And, yes it is.
#20
Cluster edit of the robot:
[Image: dXDtOAd.png]
I tried to avoid single pixel clusters in this edit.

Edit:
Refined what you started with Orlok:
[Image: Owk0JXi.png]
What's interesting in your version is that the face isn't very detailed, yet you still captured the expression.

Generally, I think you can be a lot more precise when laying down pixels, or... you can actually continue down this blurry/out of focus look you've got going!
I'm looking forward to more Genki ^_^
#21
(01-18-2014, 02:58 PM)Chris2Balls [:B] Wrote: Refined what you started with Orlok:
[Image: Owk0JXi.png]
What's interesting in your version is that the face isn't very detailed, yet you still captured the expression.

[Image: Jtv628S.png]

A mix between the styles?

I think I'll try to refine the robot soon, maybe make a walk cycle.
#22
I'd change the shading and/or the pointyness of the bottom of the jacket, because now they're kind of reading as big poofy thighs
#23
[Image: kzOsvW8.png]
A suggestion for the coat and the palette.


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