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PSX .TOD model animation format
#1
Wink 
I've made a thread about this before but it was extremely undetailed and gave no information at all, so I thought I'd start new with a bit more information I know.

I'm ripping files from PaRappa the Rapper for PS1. I'm able to successfully get the .TMD files out and view them in milkshape.

I used the tool TMD RIP, found on this page.

While on that page I also noticed TOD RIP and TOD Info. PaRappa the Rapper uses the .TOD format, which seems general like TMD (why would he make a tool for one game?), so I thought I'd give the program a shot and see what I get out of it. I'm able to get the .TODs out, but NOTHING I have can open the format. I'm assuming .TOD is a format for model animation.

I downloaded the tool TOD Info, and from it, I get this from the file kabe_b.tod:

[spoiler="The first bit of the file from TOD Info"]KABE_B.TOD
Version:0 Resolution:2 NumFrames:264

Frame:1 FrameSize:132 NumPackets:9 NumFrame:0

Packet:1 ObjID:0
PacketType:9 Type:Special

Packet:2 ObjID:9999
PacketType:8 Type:Object Control Command:Create

Packet:3 ObjID:9999
PacketType:199 Type:Camera

Packet:4 ObjID:1
PacketType:8 Type:Object Control Command:Create

Packet:5 ObjID:1001
PacketType:8 Type:Object Control Command:Create

Packet:6 ObjID:1001
PacketType:0 Type:Attribute

Packet:7 ObjID:1001
PacketType:2 Type:TMD ID ID:1

Packet:8 ObjID:1001
PacketType:3 Type:Parent ID ID:1

Packet:9 ObjID:1
PacketType:4 Type:Matrix
[/spoiler]
There's about 200 more "Packet" lines, but they all say the same thing, and at the bottom there's something too but I'll post it if necessary.

I did some research on the format, and I came across this, but I don't understand any of it.

If anyone on this forum can help me out, that'd be great.. [Image: sick.png]

tl;dr: I want to view the animations from PaRappa the Rapper and they're in .TOD format. How do I do such a task.


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