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Ah, okay. I thought you were saying that you had extracted the model files, but they were in BIN format.
Can you open a BIN file up in a hex editor, and see if it says anything in the header?
If the file is LZMA/LZ77 compressed, you will probably be able to see some information. Example from an LZ compressed Mario Party 9 model:
[spoiler]
![[Image: TMP000415.png]](http://i211.photobucket.com/albums/bb309/roger3245/Screenshots/TMP000415.png)
[/spoiler]
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(06-12-2012, 12:36 PM)John2k4 Wrote: Ah, okay. I thought you were saying that you had extracted the model files, but they were in BIN format.
Can you open a BIN file up in a hex editor, and see if it says anything in the header?
If the file is LZMA/LZ77 compressed, you will probably be able to see some information. Example from an LZ compressed Mario Party 9 model:
[spoiler]
[/spoiler]
I don't think these files are compress in that format, I also peered through it with a hex editor couldn't find anything familiar.
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Is there an .EXE file within the disk? Scan it with a hex editor for extensions like .MIDI and see if you can find a list of file extensions.
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(07-13-2012, 08:03 PM)Friedslick6 Wrote: Is there an .EXE file within the disk? Scan it with a hex editor for extensions like .MIDI and see if you can find a list of file extensions.
The only .EXE on the disks are typicality for demos and not the main game.
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Well then scan the .EXE of the Spyro Demo found in Crash Bandicoot 3.
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(07-28-2012, 10:29 PM)Friedslick6 Wrote: Well then scan the .EXE of the Spyro Demo found in Crash Bandicoot 3.
I've tried that, but the results came up with nothing familiar.