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[IDEA] [DEMAKE] Rogue Squadron 2D
#1
I've had this idea for a while but I thought I'd post it here. So basically it's a demake of the (amazing) N64 Star Wars: Rogue Squadron in top-down perspective. I'll do some sprites when I have time (I'm currently working on another game) but I just wanted to get this idea out there. It'd be easiest to base everything around people sprites, but I don't know what size to do them.
Music: http://downloads.khinsider.com/game-soun...-logos.mp3
Sprite List:
[spoiler=Rebellion:]
*Rebel Soldier
*X-Wing
*A-Wing
*Y-Wing
*V-Wing
*Snowspeeder
*Millenium Falcon
*T-16 Skyhopper
*N-1 Naboo Starfighter
*Barkhesh Combat Vehicle
*Barkhesh Supply Vehicle
*The Nonnah
*DF.9 Anti-infantry Battery
[/spoiler]
[spoiler=Empire:]
*Stormtrooper
*TIE Fighter
*TIE Interceptor
*TIE Bomber
*TIE/D
*Probe Droid
*AT-ST
*AT-PT
*AT-AT
*Turbolaser
*Missile Turret
*Hover Train
*Lambda-class Shuttle
*Sentinel-class Landing Craft
*Amphibion Landing Craft
*Waveskimmer
*World Devastator
[/spoiler]
[spoiler=Tileset:]
*Ground
*Water
*Lava
*Prison Tiles
*Hangar
*Shield Generator
[/spoiler]
[spoiler=Menus:]
*Titles
*Main Menu
*Game Select
*Level Select
[/spoiler]
#2
This is about as much of a "game idea" as "I make zelda game" (by the way, I make zelda game).

Check the rules, they say what you require for your topic to be 'relevant'.

In TSRC terms, a game idea consists of more than just "an idea". A game idea is more like a basic game design concept, including gameplay, graphic style et cetera.
#3
Previous is correct.
I'm going to lock this; PM me if you get some content and would like it reopened.


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