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Since I've already redid everything for slopes I say they can stay, at least for now. I haven't really had any errors or anything too wrong with them.
I'll let you decide when I update the demo.
and yea I know the rock bottoms only show on floating platforms, but that requires editing the platform adjustment code which I just rewrote so I just didn't make that little addition yet.
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(06-21-2012, 12:52 PM)alexmach1 Wrote: at first i thought gatsby was gonna be the shyguy from sm64(flew around with a propeller, picked player up and dropped em in the quicksand) but then i remembered that they werent in any other game :<
http://www.mariowiki.com/Fly_Guy
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So here is what I was talking about with slopes
[spoiler]
It doesn't look like she's standing on it more so that she's kind of floating.
![[Image: tjw1j.png]](http://i.imgur.com/tjw1j.png)
and sprite rotations are ugly
![[Image: dwcZd.png]](http://i.imgur.com/dwcZd.png)
So you could perhaps make the ground stick out like with the normal tiles. That's the only thing I can thing of to fix it 
[/spoiler]
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06-23-2012, 08:07 PM
(This post was last modified: 06-23-2012, 08:09 PM by alexmach1.)
(06-23-2012, 07:53 PM)Kriven Wrote: (06-21-2012, 12:52 PM)alexmach1 Wrote: at first i thought gatsby was gonna be the shyguy from sm64(flew around with a propeller, picked player up and dropped em in the quicksand) but then i remembered that they werent in any other game :<
http://www.mariowiki.com/Fly_Guy
thank you so much for quoting this after many people refuted it a page ago.
and about the slopes, have you tried rotating the land about 45 degrees towards the camera
like ![[Image: KQSES.png]](http://i.imgur.com/KQSES.png) this?
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(06-23-2012, 08:07 PM)alexmach1 Wrote: thank you so much for quoting this after many people refuted it a page ago.
Was more for the sake of intrigue than proving you wrong. Knowledge is power, etc., so forth, you seemed to like the character, whatever.
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go simple, use the first example. Mario does this with his slopes, why wouldn't we?
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06-23-2012, 11:35 PM
(This post was last modified: 06-23-2012, 11:35 PM by Cobalt Blue.)
because it looks rather ugly, in contrast with all the detail you have put into the game's graphics.
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You COULD pull a Kirby and do separate idle animations when on slopes...
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Quote:and about the slopes, have you tried rotating the land about 45 degrees towards the camera
like this?
This is sort of what I was referring to when I said make the grass stick out.
You know like how I have a separate sprite for the top of grass, you could do that for slopes too, so it actually looks like she's standing on the grass.
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i won't change it for now, as this is just a visual issue and should not bring gameplay and other aspects of the game down. I know that I won't be using different idles because the character interacts with other objects more than say, Kirby, and this sounds complicated to do for a simple slope. I'll do something about it later.
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hey, that might work! I just need ploaj's confirmation (if it is easy enough to program) and if it is, it should be implemented soon c:
otherwise, I'll eventually work on the slope tiles.
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06-24-2012, 10:57 PM
(This post was last modified: 06-24-2012, 11:15 PM by Ploaj.)
It should be easy to program since the idle doesn't really have an animation
Edit:
Still a problem
[spoiler]
That's as close to the ground as she can be.
![[Image: qSnpT.png]](http://i.imgur.com/qSnpT.png)
Again, adjusting the slopes sprites will fix everything. I'll make an example.
[/spoiler]
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I suggest using this in tandem with the stuck out grass. I'll see what I can do tomorrow~
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