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Taz-Mania
#1
Just one for now, will rip more after I've finished some others.

[Image: tazic.png]

Also, I've noticed the current Taz sheet for this game is fairly incomplete - If I ripped the other missing sprites, would they be added to the current sheet?
#2
Sure, edit the existing one!
#3
Okay cool. I hope I've done this right.

Here's the combined sheet. If I've done anything wrong, just let me know and I'll fix it.

Also, another sheet I ripped whilst I was at it. The final boss, the prehistoric Seabird.

[Image: seabirdico.png]
#4
Have you tried vSNES on Taz? I'm sure you can separate the fish and the flame.
#5
The sheets look very nice, good job. The chillis and the switch are seperate sprites to Taz I think (well the eating sprites are on different layers at least on the sequel, Taz in Escape from Mars, I imagine that the original is the same) so either the Sprite Viewer on GensKMod, viewing a savestate via GSavestate or if possible the ROM can show these sprites.

(02-22-2012, 01:21 PM)Davy Jones Wrote: Have you tried vSNES on Taz? I'm sure you can separate the fish and the flame.

I don't know whether vSNES works on Genesis games or not. However the Genesis equivalent is GSavestate though even though it is a bit more limited.
#6
Ah, wrong section. When I think of Taz Mana I always think of the SNES version, which looks identical on the first sight.
#7
@Yawackhary - Thanks for that info. Once I've finished up some other ripping projects, I'll come back and try to do that. I still need to download GensKMod, up until now it's really just been me and Genecyst.

@Davy Jones - Ah, thanks for that reminder. I went looking for the SNES version, but kept finding a different game.


Also, just one other small sheet I ripped. These lil guys are enemies.
[Image: bushico.png]


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