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Model exported, displays HUGE and upside down.
#1
I'm trying to rip from another edition of Itidaki Street for the PS2, and I can display models but as a DAE they display MASSIVE, and upside down - is this something I should concern myself about?

example file:
http://spriters-resource.com/dazz/cloud.zip

[Image: 63VHGmrus-e00Fm2BEr6.jpg]
#2
Better double-check your import settings. The scale should be set to 1. Tongue

Also, being upside-down isn't much of a problem. It can easily be rotated to the proper orientation.
#3
It's the same import settings I've used for everything else... But saying that, The Bouncer came up great, Final Fantasy 13 came out tiddly widdly...

I have them import at "1cm" - which apparently is massive for this guy...
#4
Ooh, Itadaki Street... *represses urge to make model requests*

I've been thinking I might want to look into that one, myself, since I saw it on Noesis's list of recognized files. Is it difficult to get into the files inside the ISO? (Or are you planning on ripping everything, so I wouldn't need to?)
#5
I'm ripping all the characters - I actually didn't realise it was already supported...
I wasted my time writing a plugin for it, and then it turns out it's already supported.

It's really quite easy to rip so far. I've already converted everything, I just need to organise it into folders and make icons Tongue


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