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PM's General Spriting topic
#1
This topic is now focusing on a more general subject, and other sprites will eventually appear.

Each character will have it's own archive and part kit in spoilers, so keep an eye out for new ones or past updates.

[spoiler=Part Kits] Simple sets of pieces used to explain or demonstrate a characters design using only shapes, no shading nor effects are provided, and these are free to use for demonstration purposes only.
You are free to:
Edit,
Assemble,
Recreate,
touch up,
or otherwise improve the kits, as long as the are not altered for other projects without prior permission.

Chinchou kit (zip)
http://dl.dropbox.com/u/23909525/anime%2...t%20v8.zip
[/spoiler]

[spoiler=PM Chinchou archive]
Example of Chinchou in 3d:[Image: chinchou%20stadium%202.png]

Example of Chinchou in 2d
[Image: chinchou%20art%20new.png]

[spoiler=PM Chinchou archive]Chinchou V-Beta (Base)
[Image: chinchou%20original.gif]
*Created (By concept of Me, Primal Moron)
*Animated (Animated by Me, Primal Moron)

Chinchou V1-A
[Image: chinchou-idle%20v1a.gif]
*True Pokemon b/w version colors added (Suggestion of Chirs2Balls)

Chinchou V1-B
[Image: chinchou-idle%20v1b.gif]
*Slight darkening of farther parts from screen. (suggestion of Diogalesu)

Chinchou V2
[Image: chinchou-idle%20v2.gif]
*Upscaled by mathematics to get better sample of anttanae (suggested by Chris2Balls)
*Swatch issue fixed (Required)
*Some colors were removed. (Unusual coloring removal, preference)
*inner glow from light added to upper left hand corner(preference)

Chinchou V3
[Image: chinchou-idle%20v3.gif]
*canvas widened to prevent cut offs (required)

Chinchou V4
[Image: chinchou-idle%20v4.gif]
*sky blue tint added to lower right hand corner (Color balance requirement)
*certain parts had outlines added to stand out more (Sir Z's suggestion)
*Dandelion Yellow tint added to lights and upper left hand part of main body (Previous's suggestion)
*Old outlining system removed (Requirement for tinting)
*Finally big enough to see antennae continuously. (As TomGuycott had suggested)

Chinchou V5
[Image: chinchou-idle%20v5.gif]
*pose completely restructured to face 45 degree view (CO2's suggestion)
*Anatomically changed feet position so they tie to Chinchou's bottom. (as described by CO2)
*Added more readability by changing pose and restructuring body's design

Chinchou V6
[Image: chinchou-idle%20v6.gif]
*Stopped unusual arm swinging (Oddish's suggestion)
*Made some minor fixes here and there.

Chinchou V7
[Image: chinchou-idle%20v7.gif]
*Synced antennae movements
*Flipped antennae to make pose feel even.
*Changed certain parts of movement in general.

Chinchou V8-A
[Image: chinchou-idle%20v8-a.png]
*Changed palette to fit stadium 2 style
*Animation progress on halt until complete
*May change without notice here.

Chinchou V8-B
[Image: chinchou-idle%20v8-b.png]
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes to match appearance
*Removed gradient effect to lower unneeded brightness
*Rotated antennae slightly to look more accurate
*Altered feet slighly

Chinchou V8-C (Current)
Unlit
[Image: chinchou-idle%20v8-c1.png]
Lit
[Image: chinchou-idle%20v8-c2.png]
*Updated some base colors for smoother conversion to current colors
*Adjusted eyes even further
*Created 2 versions, one with the lights on, the other with them off.
*Fixed a few color issues
*preparing for Animation for other key directions and v9 if close enough.
[/spoiler]
[spoiler=PM Zoroark archive]
[Image: 571Zoroark.png]
illusions of Unova final Evo starters:
[Image: 497Serperior.png]
[Image: 500Emboar.png]
[Image: 503Samurott.png]

Zoroark (Base)
[Image: zoroark-Vbeta.png]
*Created (By request of AEM of EF for character project)

Zoroark v1
[Image: zoroark-V1.gif]
*Animated
*New temp. colors added
*outline added
*Size Altered

Zoroark v2-1a-1-2 (current)

Zoroark v2
[Image: zoroark-idle.gif]
Illusion Emboar v1
[Image: emboar-illusion-base.gif]
Emboar to Zoroark Animation v1a (goes with emboar as whole)
[Image: emboar-to-zoroark-tf.gif]
Illusion Samurott v2
[Image: samurott-illusion-idle.gif]
Illusion Serperior v1
[Image: serperior-illusion-base.gif]

larger scale versions of zoroark and illusions (for reference of the bases that's easier on you)

[Image: zoroark%20artowrk.png]
(other than the tooth, looks good to me)
[Image: serperior%20illusion%20artwork.png]
(ya know this one looks better small... =/)
[Image: emboar%20illusion%20artwork.png]
(is this one odd looking due to the further away arm's placement, or is it just me?)
[Image: samurott%20illusion%20artwork.png]
(Better anatomy of reference would be useful from this side, cannot seem to get this one right)[/spoiler]
#2
Nice idea, it just seems that the sprites need work. Try posting them in sprite discussion later on.

However, not many people will help you though for free though.
#3
Welcome back, PRIMAL MORON. I've seen you before.

The Chinchou sprites don't look too bad from my perspective but like Machobot said, in order for this to move forward you'd need to offer up some sort of reward to those that help you.

(I have a very strong feeling this won't go anywhere)
#4
I think he said that it was a
PRIMAL MORON Wrote:Solo Project
so he's not asking for REAL help, but for suggestions.
Good to see you here again, PM.
#5
Change the sheets background to a solid color.
#6
(08-12-2011, 07:51 PM)Cshad Wrote: Change the sheets background to a solid color.

That is a sample, the reason why I have that uneven coloring is specifically to prevent stealing, it's a watermark.
i will remove the watermark when the time comes, but I'm not about to just have people grabbing it out of thin air and taking it, it's not ready yet.

As for my doubters,
You may be right, I have better things to do than listening to people tell me how my works won't "go anywhere", isn't that right right, Jetters?
Chinchou is not in production, Chinchou is COMPLETE.
All 99 basic sheets, what you saw was the first 30 combined into a master sheet, all assembled today and creeated as a whole in less than 2 weeks.
When you can design over 600+ good frames on 1 character in 2 weeks, feel free to talk to me again.
If you guys are going to suggest that my works are worthless or uninteresting, then why should I have to listen to that?

For those of you who didn't read my whole message,
In my statements, I was suggesting a few comments to be made simply stating to send your thoughts, (Maybe I should have said positive feedback only) never once was i asking for help greater than suggestions or even requests if the People (not me) wanted anyone to be made.

Heck, I even had to have a friend interpret that to you guys, Marvelfan is his name. How many guys does it take to demonstrate basic reading skills that you should have done prior to posting?

And that should cover the basics of ignorance and doubt,

As for the rest, I'll add something to view the sprites better when the time comes, i built these sheets to be flexible, so let them become flexible interactively, I'll build a program to demonstrate them in flash format. so you can all see them in action.

That's all for now.
#7
Welp, this board is usually used for a sprite project, which is generally a collaboration of several people doing things like this. While I misread your post, it gives you no right to insult Jetters and me.

Also, asking for only a positive response will not help you get any better. Dont expect an ass kissing from everyone everywhere you go.
#8
Mh, okay. So none of us can actually provide you with criticism or critique, since you're providing us with obsolete material?
And to be honest, I'm not impressed by the quality of that material, either. I think in spriting, quantity never overrides quality, and that's your mistake I'm afraid. I don't see what's so special about this style.

I see. You're considering asking for only positive feedback. Have you wondered why people gave you negative feedback?



I'm sorry but for now you're passing off as a long-winded snob right now. Nobody here cares if you go, especially with your current attitude and bloated ego.
#9
When I said "this won't go anywhere" I meant the thread might not go anywhere, because I too misinterpreted that you weren't asking for help making the sprites.

But whatever, if you don't want to accept help to improve them then so be it.
#10
But on a more constructive note:

You need to revise your palette. Try using the offical sprites for reference. Chinchou are very bright, where as the blue and yellow? you're using makes the sprite seem very drab. Another problem is readability. Once again, Id suggest using the official sprites as a reference. If you hadnt of said that this was a Chinchou, I wouldnt of been able to tell. Not only is the palette affecting the readability, the line art and shading makes it look rather sloppy and cluttered. The shading is also a tad wonky and doesnt seem to be executed properly, but there are many references/tutorials you can look up on this site/google. You may want to label the animations as well, because I honestly cant tell what is going on. Sorry if the crit is a tad vague, its been a while since I've done something similiar to this. My best suggestion though would be you to start over tbh.

Also if you insult me again, I swear to God Ill snap your ass like a Slim Jim. Ooooh yeah~
#11
(08-12-2011, 09:33 PM)Chris2Balls [:B] Wrote: Mh, okay. So none of us can actually provide you with criticism or critique, since you're providing us with obsolete material?
And to be honest, I'm not impressed by the quality of that material, either. I think in spriting, quantity never overrides quality, and that's your mistake I'm afraid. I don't see what's so special about this style.

I see. You're considering asking for only positive feedback. Have you wondered why people gave you negative feedback?



I'm sorry but for now you're passing off as a long-winded snob right now. Nobody here cares if you go, especially with your current attitude and bloated ego.
So I see, well then, perhaps we can talk this out.
I'm not interested in starting a fight, but I'm not going to leave you and quit THAT easily, as a matter of fact, I gotta say, if you have suggestions for improvements, then go for it, tell me everything you find WRONG with them (the sprites). Those sprites can be changed quickly to suit what every and any style you like. Actually, I think it's great that there are things wrong with it, it will help me figure out how to improve them. I must say, Chris, you're respectable and probably a lot more respected than I will be, but keep in mind, The reason why I left doesn't feel like now, as a matter of fact, you drive a hard enough point that convinced me to accept negative comments.

I admire that.

But let's get back on topic:
Style wise, you want more colors, and more quality.
Both easy to fix.
i'll whip up a new sheet right away so you can see the difference.. (trust me, I'm kinda getting sick of just 6 colors anyways)

Compromise, guess it does work.

that's all for now.

Jetters, you deserve my apologies, I'll make sure that i can make it up to you, and I think I know just how to do it, would you like me to demonstrate a custom Jetter sprite, free of charge?

and Machobot, I want to apologize to you, too...
I guess I was kind of a jerk to you and jetters, I'll make strides to make this right, I'll even start spacing my text a little I dunno how to make it up to you, but say the word and I'm on it.

As for me, i'll make strides to listen instead of argue, sometimes I get this odd split personality, but i'll do what it takes to get over it.

Thank you in advance for either accepting my apology, or if you denied it, that's ok, too.

See?
Strides for improvement, i'll make it happen more often.

That's all for now.
#12
What you need right now in your sprites are refinement, so that they are more readable. You don't necessarily need more colours, or more anything, it's better everything, in fact. You could do with a better palette, for example.
I haven't animated any of your strips, so I can't give you any advice on that yet.

Are these resized vectors, by the way?

Also: moving this to Sprite Discussion, since Sprite Projects aren't solo (they're collective).
#13
(08-12-2011, 10:11 PM)Chris2Balls [:B] Wrote: What you need right now in your sprites are refinement, so that they are more readable. You don't necessarily need more colours, or more anything, it's better everything, in fact. You could do with a better palette, for example.
I haven't animated any of your strips, so I can't give you any advice on that yet.

Are these resized vectors, by the way?

Also: moving this to Sprite Discussion, since Sprite Projects aren't solo (they're collective).

Yes they are, but, if that question involves the definition of a sprite, I'm not touching on that subject.

Anyways, I'll redefine some other examples to show you, starting with Chinchou's true colors, Chinchou looks pretty accurate in black and white, so Imma grab that and start the recoloring.

Once this picks up, maybe we'll finally get it right, but first thing's first, the colors have to go...

That's all for now.
#14
I was just asking because most of your past work was vector.

Refining these sprites will help you. If the sprites were larger, refinement wouldn't be such a problem, but you're now confronted to the constraints and hardships of pixel art (readability, colour count, etc.) since you're working at quite a reduced scale. And you're posting in the right place for that kind of help.

Looking forward to some improvements!
#15
(08-12-2011, 10:33 PM)Chris2Balls [:B] Wrote: Looking forward to some improvements!

So you have wished it,
look up at the top to see.

You were right, this color set is stupendous. (taken from b/w version)

[Image: chinchou-idle.gif]
^ revamping completed animations atm, will add more.
(I actually have them all done, it's just getting the color on that'll kill me.)

This shouldn't take long, but if you have more keep going, I don't want to have to restart for any last touches.

As my Grandmother used to say,
"Speak now or forever hold your pee."
God she drove a point home well.
I miss her, *sobs shortly*
*Ahem*

Anyways,
Colors are set,
Leave your thoughts here on them.

That's all for now.


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