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Kandyland
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07-17-2011, 07:03 PM
Let's see, for movement:
-Tilting back and forth -Rolling -Hopping That's all I can think of for movement in these little guys. As for the sprite itself, I feel you could easily cut down the color count, try to make the colors that you pick out have a noticeable contrast and have a valuable purpose in the overall sprite. For sake of critique I also tried to change the shading a bit. ![]() I only used what your sprite had for this edit, I'd recommend adding a darker red to increase the depth of the sprite.
07-18-2011, 11:49 AM
As the first TUGS round has just started, I will be busy for a while now, but I will probably try hopping for movement, and take your alternate shading technique into consideration. Thanks
08-02-2011, 10:39 PM
You know, the idea is to make your own edit based off of his, not actually use his edit
08-03-2011, 04:10 AM
08-03-2011, 12:51 PM
(08-02-2011, 10:39 PM)Cshad Wrote: You know, the idea is to make your own edit based off of his, not actually use his edit ![]() So it is more of Clear giving me an example of what teqniques I should use, rather than a piece of work to go off of? If so, then here is my based-off-his work, and sorry about that, Clear.
08-03-2011, 02:15 PM
yeah, and also the lines are pretty jagged.
08-03-2011, 02:24 PM
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So it is more of Clear giving me an example of what teqniques I should use, rather than a piece of work to go off of? If so, then here is my based-off-his work, and sorry about that, Clear.