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The little GameBoy who could
#16
What with this having not really much with developing a game just yet, I'm gonna go move this to S. Discussion for you; so you can get your spriting style right.

Also might I suggest working entirely in 1x size for now and only enlarging it to show detail? Then you won't accidentally sub-pixel anything.
#17
(08-18-2010, 03:09 PM)Iceman404 Wrote:
(08-18-2010, 12:06 AM)Zerrodo Wrote: [Image: 35i59qx.png]
I can't tell if its low res. or high res. Just start from scratch at 1X.

hi iceman see this here
Quote:11. From now on, if you feel the urge to post in a thread here but have nothing to bring to the conversation other than a reworded version of something that's been brought up before, DON'T FUCKING POST


yeah
#18
Well, I just have a couple of suggestions on the design as well:

Game Boys have a slight indent around the A/B buttons, so I would either add shading on the area above the buttons, or have a lighter shade on tthe area below.

Also, the Select/Start buttons are usually at an angle, and it needs speaker lines. However that's just my opinion.


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