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dread kong-dk kos style
#16
how's this.
[Image: dreadkongv30.png]
#17
Why did you put up what dread-kong used to look like?

And its not funky-kong ,its Dread-kong.

AND DAMNIT YOU STILL HAVEN'T SPRITED WHATEVER HES FIRING!
#18
He's giving credit for the Funky Kong sprites he ripped from, and based on my incredibly vague knowledge of the game, I believe he charges and fires himself like a ball.
#19
(02-02-2010, 02:47 PM)TomGuycott Wrote: He's giving credit for the Funky Kong sprites he ripped from, and based on my incredibly vague knowledge of the game, I believe he charges and fires himself like a ball.

Like Luigi's Side B in Brawl?
#20
Just watch a video of actual gameplay, he does it plenty: http://www.youtube.com/watch?v=4FY6TjausxE
#21
[Image: dreadkongv41.png]
i really got to working on it,and fixed a lot of stuff.
now,is this good enough to submit now?
if not,tell me why and i'll fix it.
#22
Dread locks are bothering me.

And your next project, that ninjape, what is that from exactly?
#23
Just so you know Im probably going to use this in my game. good job
#24
you could resprite his head for those animations (principally charging) so it'll look better. You also need to make his arm more curvy in the victory pose.
#25
how's this?
[Image: dreadkongv45.png]
i tried to fix his arm in poses 3 &4 of the 'win' pose,but i had some trouble.
edit:fixed it!i think.
#26
hey,not to be rude...but can somebody answer me on my last post already?
#27
the gray part of his arm looks pillowed

still, you need to make the heads more different on those animations
#28
You need a better palette, there is almost no contrast inbetween your shades.
#29
When he is shooting, shouldn't he turn towards the direction he is facing?


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