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		<title><![CDATA[The VG Resource - tSR Competitions]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 18:41:19 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[VOTING TIME - game gors]]></title>
			<link>https://archive.vg-resource.com/thread-24542.html</link>
			<pubDate>Mon, 03 Feb 2014 21:30:29 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=711">Gors</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24542.html</guid>
			<description><![CDATA[So, let's vote for the best entry, shall we?<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 10pt;" class="mycode_size">Which game would you like to play if they were released?</span></span><br />
<br />
Here's the entries and their explanations, for reference. YOU MAY VOTE ONLY ONCE!<br />
<br />
DEADLINE: FEBRUARY 8th.<br />
<br />
<hr class="mycode_hr" />
<br />
<img src="http://i.imgur.com/oXCNct4.png" loading="lazy"  alt="[Image: oXCNct4.png]" class="mycode_img" /><br />
<img src="http://i.imgur.com/woLFYV3.png" loading="lazy"  alt="[Image: woLFYV3.png]" class="mycode_img" /> Hiyna<br />
<br />
<img src="http://i.imgur.com/bIpahZ7.gif" loading="lazy"  alt="[Image: bIpahZ7.gif]" class="mycode_img" /><br />
<img src="http://i.imgur.com/5dquP2S.png" loading="lazy"  alt="[Image: 5dquP2S.png]" class="mycode_img" /> Virtuaboy123<br />
"Would've been a rpg where there are multiple routes and choices of what you could do."<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/94723731/Cyborg%20Resistance%20Stuff/GGatre2.png" loading="lazy"  alt="[Image: GGatre2.png]" class="mycode_img" /><br />
<img src="https://dl.dropboxusercontent.com/u/94723731/Cyborg%20Resistance%20Stuff/GGhera2.png" loading="lazy"  alt="[Image: GGhera2.png]" class="mycode_img" /> SchAlternate<br />
"RIVAL LEGENDS: Double the legends, double the rivalry!"<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/71348327/Sprites/2014/kamigame/kamigame_mock_01.gif" loading="lazy"  alt="[Image: kamigame_mock_01.gif]" class="mycode_img" /><br />
<img src="http://i.imgur.com/Xhnpt8W.png" loading="lazy"  alt="[Image: Xhnpt8W.png]" class="mycode_img" /> Kitsu<br />
<br />
<img src="http://i.imgur.com/3op4T6k.gif" loading="lazy"  alt="[Image: 3op4T6k.gif]" class="mycode_img" /> Sengir<br />
<br />
<img src="http://i.imgur.com/b8iWeq4.png" loading="lazy"  alt="[Image: b8iWeq4.png]" class="mycode_img" /><br />
<img src="http://i.imgur.com/KEsiIqe.png" loading="lazy"  alt="[Image: KEsiIqe.png]" class="mycode_img" /> Gwen<br />
" It's a mix of beat em up/rpg set in a huge SCIFI city, in which LIMB CORP will saddle citizens with unpayable bills for their new bionic limbs and prosthetics, and then come back and take back the prosthetics, leaving said person immobile. The main character Gwen(sounds familiar hmm) is fighting back against the dirty tactics of Limb Corp with her self made bionic arm and prosthetic legs, not only wanting to end the oppression, but also to not become immobile herself. As the second screenshot shows, you can race, and play other little games to pass the time when not on a mission, and there are also chase scenes and all that jazz. Boss fights consist of Limb Corps highest ranked assassins, and enemies consist of thugs, the desperate, and henchmen of Limb Corps."<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/63227487/TSR%20ACTIVITIES/hotslots/screen%20animation.gif" loading="lazy"  alt="[Image: screen%20animation.gif]" class="mycode_img" /><br />
<img src="https://dl.dropboxusercontent.com/u/63227487/TSR%20ACTIVITIES/hotslots/screenshot.png" loading="lazy"  alt="[Image: screenshot.png]" class="mycode_img" /><br />
"Alright, so my game is Hot Shots Poker Slots, It's a puzzle game exclusively developed for<br />
the Game Gors. The idea is that you have five reels, like in a slot machine, with various Playing card values on them (Spades, Hearts, Queen, Aces and the like) and you slide the reels (the columns) to produce various poker hands in the middle row (such as 2 pair, 3 of a kind, full house, etc.) to score points."<br />
<br />
<img src="http://i.imgur.com/vmpER6X.png" loading="lazy"  alt="[Image: vmpER6X.png]" class="mycode_img" /><br />
<img src="http://i.imgur.com/URi84lB.png" loading="lazy"  alt="[Image: URi84lB.png]" class="mycode_img" /> Recolorme]]></description>
			<content:encoded><![CDATA[So, let's vote for the best entry, shall we?<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: 10pt;" class="mycode_size">Which game would you like to play if they were released?</span></span><br />
<br />
Here's the entries and their explanations, for reference. YOU MAY VOTE ONLY ONCE!<br />
<br />
DEADLINE: FEBRUARY 8th.<br />
<br />
<hr class="mycode_hr" />
<br />
<img src="http://i.imgur.com/oXCNct4.png" loading="lazy"  alt="[Image: oXCNct4.png]" class="mycode_img" /><br />
<img src="http://i.imgur.com/woLFYV3.png" loading="lazy"  alt="[Image: woLFYV3.png]" class="mycode_img" /> Hiyna<br />
<br />
<img src="http://i.imgur.com/bIpahZ7.gif" loading="lazy"  alt="[Image: bIpahZ7.gif]" class="mycode_img" /><br />
<img src="http://i.imgur.com/5dquP2S.png" loading="lazy"  alt="[Image: 5dquP2S.png]" class="mycode_img" /> Virtuaboy123<br />
"Would've been a rpg where there are multiple routes and choices of what you could do."<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/94723731/Cyborg%20Resistance%20Stuff/GGatre2.png" loading="lazy"  alt="[Image: GGatre2.png]" class="mycode_img" /><br />
<img src="https://dl.dropboxusercontent.com/u/94723731/Cyborg%20Resistance%20Stuff/GGhera2.png" loading="lazy"  alt="[Image: GGhera2.png]" class="mycode_img" /> SchAlternate<br />
"RIVAL LEGENDS: Double the legends, double the rivalry!"<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/71348327/Sprites/2014/kamigame/kamigame_mock_01.gif" loading="lazy"  alt="[Image: kamigame_mock_01.gif]" class="mycode_img" /><br />
<img src="http://i.imgur.com/Xhnpt8W.png" loading="lazy"  alt="[Image: Xhnpt8W.png]" class="mycode_img" /> Kitsu<br />
<br />
<img src="http://i.imgur.com/3op4T6k.gif" loading="lazy"  alt="[Image: 3op4T6k.gif]" class="mycode_img" /> Sengir<br />
<br />
<img src="http://i.imgur.com/b8iWeq4.png" loading="lazy"  alt="[Image: b8iWeq4.png]" class="mycode_img" /><br />
<img src="http://i.imgur.com/KEsiIqe.png" loading="lazy"  alt="[Image: KEsiIqe.png]" class="mycode_img" /> Gwen<br />
" It's a mix of beat em up/rpg set in a huge SCIFI city, in which LIMB CORP will saddle citizens with unpayable bills for their new bionic limbs and prosthetics, and then come back and take back the prosthetics, leaving said person immobile. The main character Gwen(sounds familiar hmm) is fighting back against the dirty tactics of Limb Corp with her self made bionic arm and prosthetic legs, not only wanting to end the oppression, but also to not become immobile herself. As the second screenshot shows, you can race, and play other little games to pass the time when not on a mission, and there are also chase scenes and all that jazz. Boss fights consist of Limb Corps highest ranked assassins, and enemies consist of thugs, the desperate, and henchmen of Limb Corps."<br />
<br />
<img src="https://dl.dropboxusercontent.com/u/63227487/TSR%20ACTIVITIES/hotslots/screen%20animation.gif" loading="lazy"  alt="[Image: screen%20animation.gif]" class="mycode_img" /><br />
<img src="https://dl.dropboxusercontent.com/u/63227487/TSR%20ACTIVITIES/hotslots/screenshot.png" loading="lazy"  alt="[Image: screenshot.png]" class="mycode_img" /><br />
"Alright, so my game is Hot Shots Poker Slots, It's a puzzle game exclusively developed for<br />
the Game Gors. The idea is that you have five reels, like in a slot machine, with various Playing card values on them (Spades, Hearts, Queen, Aces and the like) and you slide the reels (the columns) to produce various poker hands in the middle row (such as 2 pair, 3 of a kind, full house, etc.) to score points."<br />
<br />
<img src="http://i.imgur.com/vmpER6X.png" loading="lazy"  alt="[Image: vmpER6X.png]" class="mycode_img" /><br />
<img src="http://i.imgur.com/URi84lB.png" loading="lazy"  alt="[Image: URi84lB.png]" class="mycode_img" /> Recolorme]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[the Game Gors]]></title>
			<link>https://archive.vg-resource.com/thread-24499.html</link>
			<pubDate>Mon, 27 Jan 2014 11:00:26 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=711">Gors</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24499.html</guid>
			<description><![CDATA[Very well, folks. My portable console has been successful so far due to your help. Animal Crossing's been a huge hit, along with M&amp;L SSS and Ni no Kuni.<br />
<br />
(If you want to improve your past entry, feel free to do so: they were really good!)<br />
<br />
But you know, we can't rely with ports alone. Now I'll ask you to come up with an ORIGINAL GAME! Isn't that great? <span style="font-weight: bold;" class="mycode_b">BUT THIS TIME, YOU NEED TO MAKE AT LEAST 2 MOCKUPS OF THE SAME IDEA TO QUALIFY.</span> The more you detail your idea, the better are your chances to win!<br />
<br />
If you don't remember the specs, here they are again:<br />
<br />
-screen is 160x144;<br />
-can produce 4 colors: black, gray, light gray and white;<br />
-graphic is stored as 8x8 tiles in games;<br />
-every 8x8 tile can only have 3 colors + transparency!<br />
<br />
<hr class="mycode_hr" />
<br />
Rules<br />
<br />
1-make a mockup of an ORIGINAL game. Two images (or more) per entry!<br />
2-respect the specs listed above.<br />
3-You may also give a brief description of your game. It's optional, but will surely help your idea stand out even more <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
DEADLINE: <span style="font-weight: bold;" class="mycode_b">FEBRUARY 2ND</span>]]></description>
			<content:encoded><![CDATA[Very well, folks. My portable console has been successful so far due to your help. Animal Crossing's been a huge hit, along with M&amp;L SSS and Ni no Kuni.<br />
<br />
(If you want to improve your past entry, feel free to do so: they were really good!)<br />
<br />
But you know, we can't rely with ports alone. Now I'll ask you to come up with an ORIGINAL GAME! Isn't that great? <span style="font-weight: bold;" class="mycode_b">BUT THIS TIME, YOU NEED TO MAKE AT LEAST 2 MOCKUPS OF THE SAME IDEA TO QUALIFY.</span> The more you detail your idea, the better are your chances to win!<br />
<br />
If you don't remember the specs, here they are again:<br />
<br />
-screen is 160x144;<br />
-can produce 4 colors: black, gray, light gray and white;<br />
-graphic is stored as 8x8 tiles in games;<br />
-every 8x8 tile can only have 3 colors + transparency!<br />
<br />
<hr class="mycode_hr" />
<br />
Rules<br />
<br />
1-make a mockup of an ORIGINAL game. Two images (or more) per entry!<br />
2-respect the specs listed above.<br />
3-You may also give a brief description of your game. It's optional, but will surely help your idea stand out even more <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
DEADLINE: <span style="font-weight: bold;" class="mycode_b">FEBRUARY 2ND</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VOTING TIME - game gors]]></title>
			<link>https://archive.vg-resource.com/thread-24486.html</link>
			<pubDate>Thu, 23 Jan 2014 21:27:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=711">Gors</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24486.html</guid>
			<description><![CDATA[It's now time to vote the cool entries we've had so far!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DEADLINE: JANUARY 26TH</span>]]></description>
			<content:encoded><![CDATA[It's now time to vote the cool entries we've had so far!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">DEADLINE: JANUARY 26TH</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[the Game Gors]]></title>
			<link>https://archive.vg-resource.com/thread-24451.html</link>
			<pubDate>Fri, 17 Jan 2014 20:35:46 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=711">Gors</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24451.html</guid>
			<description><![CDATA[Hey you guys! I've been working on actual videogame engineering and I am about to release my OWN portable game console worldwide!<br />
<br />
<img src="http://gyazo.com/8bb1402efdc3c4c38678ec226a835acb.png" loading="lazy"  alt="[Image: 8bb1402efdc3c4c38678ec226a835acb.png]" class="mycode_img" /><br />
<br />
as you can see, it is clearly not based in any existing portable console, and the design is really original. The spec is as follows:<br />
<br />
-screen is 160x144;<br />
-can produce 4 colors: black, gray, light gray and white;<br />
-graphic is stored as 8x8 tiles in games;<br />
-every 8x8 tile can only have 3 colors + transparency!<br />
<br />
Really impressive, huh? I am planning to compete against this gen's video game consoles, and with this spec I intend to bring everyone high-quality graphics and affordable price.<br />
<br />
BUT GAME CONSOLES ARENT ANYTHING WITHOUT FAMOUS GAMES!<br />
<br />
so I want you to produce some for the game <span style="text-decoration: line-through;" class="mycode_s">boy</span> gors! Produce a mockup of how modern-day games would look in it!<br />
<br />
rules:<br />
<br />
1-make a demake mockup of an existing game.<br />
2-respect the specs listed above.<br />
3-make the most with the limitations imposed to you, and good luck!]]></description>
			<content:encoded><![CDATA[Hey you guys! I've been working on actual videogame engineering and I am about to release my OWN portable game console worldwide!<br />
<br />
<img src="http://gyazo.com/8bb1402efdc3c4c38678ec226a835acb.png" loading="lazy"  alt="[Image: 8bb1402efdc3c4c38678ec226a835acb.png]" class="mycode_img" /><br />
<br />
as you can see, it is clearly not based in any existing portable console, and the design is really original. The spec is as follows:<br />
<br />
-screen is 160x144;<br />
-can produce 4 colors: black, gray, light gray and white;<br />
-graphic is stored as 8x8 tiles in games;<br />
-every 8x8 tile can only have 3 colors + transparency!<br />
<br />
Really impressive, huh? I am planning to compete against this gen's video game consoles, and with this spec I intend to bring everyone high-quality graphics and affordable price.<br />
<br />
BUT GAME CONSOLES ARENT ANYTHING WITHOUT FAMOUS GAMES!<br />
<br />
so I want you to produce some for the game <span style="text-decoration: line-through;" class="mycode_s">boy</span> gors! Produce a mockup of how modern-day games would look in it!<br />
<br />
rules:<br />
<br />
1-make a demake mockup of an existing game.<br />
2-respect the specs listed above.<br />
3-make the most with the limitations imposed to you, and good luck!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[VOTING TIME - colors [deadline: 01/16]]]></title>
			<link>https://archive.vg-resource.com/thread-24444.html</link>
			<pubDate>Thu, 16 Jan 2014 00:52:08 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=711">Gors</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24444.html</guid>
			<description><![CDATA[Voting thread poll for the sprite competition 'colors'.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">YOU MAY VOTE ONLY ONCE</span><br />
<br />
end date: Tomorrow, January 16th]]></description>
			<content:encoded><![CDATA[Voting thread poll for the sprite competition 'colors'.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">YOU MAY VOTE ONLY ONCE</span><br />
<br />
end date: Tomorrow, January 16th]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ball Thread - the Challenge [JOIN NOW!]]]></title>
			<link>https://archive.vg-resource.com/thread-24167.html</link>
			<pubDate>Thu, 21 Nov 2013 23:17:56 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=711">Gors</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24167.html</guid>
			<description><![CDATA[This thread is about balls. Are you good at balls? So this place might be for you<br />
<br />
The catch is, do you see this ball here?<br />
<br />
<img src="http://i.imgur.com/h4RVENE.png" loading="lazy"  alt="[Image: h4RVENE.png]" class="mycode_img" /><br />
<br />
I think you do, huh! So I have a challenge for your ball-manipulating abilities: paint it! Easy, isn't it?<br />
<br />
But this isn't thaaaaaaaaaaaaaat easy either: I want you to be creative with this ball. Shade it, draw on it, make a colorful pattern. The prettier you make it, the better! Take the 60x60 space as a challenge, and surprise me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">RULES</span><br />
<br />
1-You may make many balls as you want.<br />
2-You CAN draw outside the ball, but the pink will be alpha transparency. <span style="font-weight: bold;" class="mycode_b">DONT OVERDO IT THOUGH: your focus is the ball, capiche?</span><br />
3-You may alter the ball's outline, but it must remain roughly a ball. No squares or triangles or icosahedrons, those are inferior to the perfect shape that is the ball.<br />
4-You may use as many colors as you want: there are no palette limitations.<br />
5-Even balls have deadlines too. Participation is free until November 30th.<br />
6-Remember, the forum rules still apply here. So no NSFW things!!<br />
<span style="font-weight: bold;" class="mycode_b">7-If you spend little to no effort in your ball, the angry Ball God will destroy you. But no, seriously: I will delete any piss-poor entries. If it persists I will be considering warning the poster, so please be creative this time. THAT'S ALL</span><br />
<br />
Do you have the balls to participate in this challenge????]]></description>
			<content:encoded><![CDATA[This thread is about balls. Are you good at balls? So this place might be for you<br />
<br />
The catch is, do you see this ball here?<br />
<br />
<img src="http://i.imgur.com/h4RVENE.png" loading="lazy"  alt="[Image: h4RVENE.png]" class="mycode_img" /><br />
<br />
I think you do, huh! So I have a challenge for your ball-manipulating abilities: paint it! Easy, isn't it?<br />
<br />
But this isn't thaaaaaaaaaaaaaat easy either: I want you to be creative with this ball. Shade it, draw on it, make a colorful pattern. The prettier you make it, the better! Take the 60x60 space as a challenge, and surprise me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">RULES</span><br />
<br />
1-You may make many balls as you want.<br />
2-You CAN draw outside the ball, but the pink will be alpha transparency. <span style="font-weight: bold;" class="mycode_b">DONT OVERDO IT THOUGH: your focus is the ball, capiche?</span><br />
3-You may alter the ball's outline, but it must remain roughly a ball. No squares or triangles or icosahedrons, those are inferior to the perfect shape that is the ball.<br />
4-You may use as many colors as you want: there are no palette limitations.<br />
5-Even balls have deadlines too. Participation is free until November 30th.<br />
6-Remember, the forum rules still apply here. So no NSFW things!!<br />
<span style="font-weight: bold;" class="mycode_b">7-If you spend little to no effort in your ball, the angry Ball God will destroy you. But no, seriously: I will delete any piss-poor entries. If it persists I will be considering warning the poster, so please be creative this time. THAT'S ALL</span><br />
<br />
Do you have the balls to participate in this challenge????]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tSRCompo 17 Voting]]></title>
			<link>https://archive.vg-resource.com/thread-22825.html</link>
			<pubDate>Sat, 30 Mar 2013 12:20:59 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=30">Previous</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-22825.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite><span> (03-22-2013, 10:00 AM)</span>Previous Wrote:  <a href="https://archive.vg-resource.com/post-508026.html#pid508026" class="quick_jump"></a></cite><div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/Km4Fr1Y.png" loading="lazy"  alt="[Image: Km4Fr1Y.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b">tSRCompo 17: Pac-Man Reimagined</span><br />
<br />
As the title suggests, the task is to reimagine Pac-Man. Away from the circular pill-eater and bed sheet ghosts. What I want to see is a complete overhaul!<br />
Pac-Man as a muscular guy swallowing energy drinks, Pac-Man as a fat burger-eater, the ghosts as ferocious monsters with fangs and claws, a stone-age setting, RPG or Jump'n'Run sprites - anything goes that isn't Pac-Man while it still is Pac-Man!</blockquote><br />
Pro forma voting because why not?]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite><span> (03-22-2013, 10:00 AM)</span>Previous Wrote:  <a href="https://archive.vg-resource.com/post-508026.html#pid508026" class="quick_jump"></a></cite><div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/Km4Fr1Y.png" loading="lazy"  alt="[Image: Km4Fr1Y.png]" class="mycode_img" /></div>
<br />
<span style="font-weight: bold;" class="mycode_b">tSRCompo 17: Pac-Man Reimagined</span><br />
<br />
As the title suggests, the task is to reimagine Pac-Man. Away from the circular pill-eater and bed sheet ghosts. What I want to see is a complete overhaul!<br />
Pac-Man as a muscular guy swallowing energy drinks, Pac-Man as a fat burger-eater, the ghosts as ferocious monsters with fangs and claws, a stone-age setting, RPG or Jump'n'Run sprites - anything goes that isn't Pac-Man while it still is Pac-Man!</blockquote><br />
Pro forma voting because why not?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tSRCompo 17: Pac-Man Reimagined]]></title>
			<link>https://archive.vg-resource.com/thread-22767.html</link>
			<pubDate>Fri, 22 Mar 2013 15:00:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=30">Previous</a>]]></dc:creator>
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			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/Km4Fr1Y.png" loading="lazy"  alt="[Image: Km4Fr1Y.png]" class="mycode_img" /></div>
<br />
I know the last compo's deadline had been extended and whatnot, but since there's been absolutely no response I don't think there'll be any more submissions (besides we still have <a href="/community/showthread.php?tid=21824">this thread</a>), so I thought I'd go ahead and make the next one; <span style="text-decoration: line-through;" class="mycode_s">mostly to put up this poll here, too</span>.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">tSRCompo 17: Pac-Man Reimagined</span><br />
<br />
As the title suggests, the task is to reimagine Pac-Man. Away from the circular pill-eater and bed sheet ghosts. What I want to see is a complete overhaul!<br />
Pac-Man as a muscular guy swallowing energy drinks, Pac-Man as a fat burger-eater, the ghosts as ferocious monsters with fangs and claws, a stone-age setting, RPG or Jump'n'Run sprites - anything goes that isn't Pac-Man while it still is Pac-Man!<br />
<br />
Entries due to friday, 2013-03-29.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><img src="http://i.imgur.com/Km4Fr1Y.png" loading="lazy"  alt="[Image: Km4Fr1Y.png]" class="mycode_img" /></div>
<br />
I know the last compo's deadline had been extended and whatnot, but since there's been absolutely no response I don't think there'll be any more submissions (besides we still have <a href="/community/showthread.php?tid=21824">this thread</a>), so I thought I'd go ahead and make the next one; <span style="text-decoration: line-through;" class="mycode_s">mostly to put up this poll here, too</span>.<br />
<br />
<hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">tSRCompo 17: Pac-Man Reimagined</span><br />
<br />
As the title suggests, the task is to reimagine Pac-Man. Away from the circular pill-eater and bed sheet ghosts. What I want to see is a complete overhaul!<br />
Pac-Man as a muscular guy swallowing energy drinks, Pac-Man as a fat burger-eater, the ghosts as ferocious monsters with fangs and claws, a stone-age setting, RPG or Jump'n'Run sprites - anything goes that isn't Pac-Man while it still is Pac-Man!<br />
<br />
Entries due to friday, 2013-03-29.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TSR COMPO 16:a change of scenery]]></title>
			<link>https://archive.vg-resource.com/thread-22702.html</link>
			<pubDate>Sat, 09 Mar 2013 23:36:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=17810">Hiynastrike</a>]]></dc:creator>
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			<description><![CDATA[Since Virtuaboy didn't do anything about it, I was put in charge of the next compo! So This time its about scenery, <br />
<br />
make your or another person's Ref in a situation involving the setting they are in like excavating the pyramids or getting chased by natives in a jungle<br />
<br />
There are no size or palette restrictions for this compo, but the entry must have both a sprite of <br />
your chosen ref AND a background to accompany it<br />
<br />
you should have your submission in by March 27th<br />
<br />
EDIT: Date moved to the 27th due to lack of submissions]]></description>
			<content:encoded><![CDATA[Since Virtuaboy didn't do anything about it, I was put in charge of the next compo! So This time its about scenery, <br />
<br />
make your or another person's Ref in a situation involving the setting they are in like excavating the pyramids or getting chased by natives in a jungle<br />
<br />
There are no size or palette restrictions for this compo, but the entry must have both a sprite of <br />
your chosen ref AND a background to accompany it<br />
<br />
you should have your submission in by March 27th<br />
<br />
EDIT: Date moved to the 27th due to lack of submissions]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TSR COMPO 15: It's A Vote, Man]]></title>
			<link>https://archive.vg-resource.com/thread-22680.html</link>
			<pubDate>Wed, 06 Mar 2013 09:34:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=30">Previous</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-22680.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite><span> (02-21-2013, 08:43 PM)</span>Sevenstitch Wrote:  <a href="https://archive.vg-resource.com/post-504965.html#pid504965" class="quick_jump"></a></cite>TSR COMPO 15: It's A Trip, Man<br />
<br />
Can't you feel the love in here man? Far out, man.<br />
<br />
For this compo, you have to make a psychedelic, groovy, trippy version of <span style="font-style: italic;" class="mycode_i">someone else's</span> ref.<br />
That is, you have to make your own interpretation of the ref, with retro 60's/70's influences.<br />
<br />
There is no need to "claim" refs, any ref can be used as many times as necessary.<br />
It would be great if a wide variety of refs showed up though <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
There are no size or palette restrictions for this compo, but the entry must have both a sprite of <br />
your chosen ref AND a background to accompany it. <br />
<br />
If you are confused as to what a "ref" is, It stands for "reference character." <br />
Check either the <a href="http://www.spriters-resource.com/community/showthread.php?tid=22288" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">current</span></a> or <a href="http://www.spriters-resource.com/community/showthread.php?tid=17496&amp;pid=379140#pid379140" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">old</span></a> Love Threads for ref ideas.</blockquote><br />
<br />
Not much activity this time, but it's been dragging on a bit and I doubt there will be more anytime soon (If you still want to make something, take a look at <a href="/community/showthread.php?tid=21824">this fine topic</a>).<br />
<br />
Vote!]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite><span> (02-21-2013, 08:43 PM)</span>Sevenstitch Wrote:  <a href="https://archive.vg-resource.com/post-504965.html#pid504965" class="quick_jump"></a></cite>TSR COMPO 15: It's A Trip, Man<br />
<br />
Can't you feel the love in here man? Far out, man.<br />
<br />
For this compo, you have to make a psychedelic, groovy, trippy version of <span style="font-style: italic;" class="mycode_i">someone else's</span> ref.<br />
That is, you have to make your own interpretation of the ref, with retro 60's/70's influences.<br />
<br />
There is no need to "claim" refs, any ref can be used as many times as necessary.<br />
It would be great if a wide variety of refs showed up though <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
There are no size or palette restrictions for this compo, but the entry must have both a sprite of <br />
your chosen ref AND a background to accompany it. <br />
<br />
If you are confused as to what a "ref" is, It stands for "reference character." <br />
Check either the <a href="http://www.spriters-resource.com/community/showthread.php?tid=22288" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">current</span></a> or <a href="http://www.spriters-resource.com/community/showthread.php?tid=17496&amp;pid=379140#pid379140" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">old</span></a> Love Threads for ref ideas.</blockquote><br />
<br />
Not much activity this time, but it's been dragging on a bit and I doubt there will be more anytime soon (If you still want to make something, take a look at <a href="/community/showthread.php?tid=21824">this fine topic</a>).<br />
<br />
Vote!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TSR COMPO 15: It's A Trip, Man (LAST DAY)]]></title>
			<link>https://archive.vg-resource.com/thread-22601.html</link>
			<pubDate>Fri, 22 Feb 2013 01:43:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=9611">Sevenstitch</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-22601.html</guid>
			<description><![CDATA[TSR COMPO 15: It's A Trip, Man<br />
<br />
Can't you feel the love in here man? Far out, man.<br />
<br />
For this compo, you have to make a psychedelic, groovy, trippy version of <span style="font-style: italic;" class="mycode_i">someone else's</span> ref.<br />
That is, you have to make your own interpretation of the ref, with retro 60's/70's influences.<br />
<br />
There is no need to "claim" refs, any ref can be used as many times as necessary.<br />
It would be great if a wide variety of refs showed up though <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
There are no size or palette restrictions for this compo, but the entry must have both a sprite of <br />
your chosen ref AND a background to accompany it. <br />
<br />
Entries will be due on March the 3rd, 10 days from now. So put on your rose shades, fire up some<br />
Hendrix, and feel the love <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
If you are confused as to what a "ref" is, It stands for "reference character." <br />
Check either the <a href="http://www.spriters-resource.com/community/showthread.php?tid=22288" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">current</span></a> or <a href="http://www.spriters-resource.com/community/showthread.php?tid=17496&amp;pid=379140#pid379140" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">old</span></a> Love Threads for ref ideas.]]></description>
			<content:encoded><![CDATA[TSR COMPO 15: It's A Trip, Man<br />
<br />
Can't you feel the love in here man? Far out, man.<br />
<br />
For this compo, you have to make a psychedelic, groovy, trippy version of <span style="font-style: italic;" class="mycode_i">someone else's</span> ref.<br />
That is, you have to make your own interpretation of the ref, with retro 60's/70's influences.<br />
<br />
There is no need to "claim" refs, any ref can be used as many times as necessary.<br />
It would be great if a wide variety of refs showed up though <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
There are no size or palette restrictions for this compo, but the entry must have both a sprite of <br />
your chosen ref AND a background to accompany it. <br />
<br />
Entries will be due on March the 3rd, 10 days from now. So put on your rose shades, fire up some<br />
Hendrix, and feel the love <img src="https://archive.vg-resource.com/images/custom_smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" /><br />
<br />
If you are confused as to what a "ref" is, It stands for "reference character." <br />
Check either the <a href="http://www.spriters-resource.com/community/showthread.php?tid=22288" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">current</span></a> or <a href="http://www.spriters-resource.com/community/showthread.php?tid=17496&amp;pid=379140#pid379140" target="_blank" rel="noopener" class="mycode_url"><span style="font-weight: bold;" class="mycode_b">old</span></a> Love Threads for ref ideas.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TSR Compo Vol.14: VOTING]]></title>
			<link>https://archive.vg-resource.com/thread-22586.html</link>
			<pubDate>Wed, 20 Feb 2013 03:36:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=11231">Garamonde</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-22586.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite><span> (02-09-2013, 10:31 AM)</span>Bombshell93 Wrote:  <a href="https://archive.vg-resource.com/post-503244.html#pid503244" class="quick_jump"></a></cite><span style="font-weight: bold;" class="mycode_b">tSR Compo Vol.14: Super Capes!</span><br />
<br />
The task for this tSR competition is make something with a cape, it doesn't matter what, a duck, a planet, a shoe, a person, anything goes! Just make sure it has a cape!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules:</span><br />
there must be a background (bland horizon is fine but an actual background like a city scape, mountain range, etc. is preferred),<br />
any resolution / colour selection goes,<br />
there must be a cape!<br />
<br />
You can submit up until the 18th<br />
Have fun!</blockquote><br />
vote away.]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite><span> (02-09-2013, 10:31 AM)</span>Bombshell93 Wrote:  <a href="https://archive.vg-resource.com/post-503244.html#pid503244" class="quick_jump"></a></cite><span style="font-weight: bold;" class="mycode_b">tSR Compo Vol.14: Super Capes!</span><br />
<br />
The task for this tSR competition is make something with a cape, it doesn't matter what, a duck, a planet, a shoe, a person, anything goes! Just make sure it has a cape!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules:</span><br />
there must be a background (bland horizon is fine but an actual background like a city scape, mountain range, etc. is preferred),<br />
any resolution / colour selection goes,<br />
there must be a cape!<br />
<br />
You can submit up until the 18th<br />
Have fun!</blockquote><br />
vote away.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tSR Compo Vol.14: Super Capes!]]></title>
			<link>https://archive.vg-resource.com/thread-22515.html</link>
			<pubDate>Sat, 09 Feb 2013 15:31:11 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=16807">Bombshell93</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-22515.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">tSR Compo Vol.14: Super Capes!</span><br />
<br />
The task for this tSR competition is make something with a cape, it doesn't matter what, a duck, a planet, a shoe, a person, anything goes! Just make sure it has a cape!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules:</span><br />
there must be a background (bland horizon is fine but an actual background like a city scape, mountain range, etc. is preferred),<br />
any resolution / colour selection goes,<br />
there must be a cape!<br />
<br />
You can submit up until the 18th<br />
Have fun!]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">tSR Compo Vol.14: Super Capes!</span><br />
<br />
The task for this tSR competition is make something with a cape, it doesn't matter what, a duck, a planet, a shoe, a person, anything goes! Just make sure it has a cape!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Rules:</span><br />
there must be a background (bland horizon is fine but an actual background like a city scape, mountain range, etc. is preferred),<br />
any resolution / colour selection goes,<br />
there must be a cape!<br />
<br />
You can submit up until the 18th<br />
Have fun!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tSR Compo Vol.13: Pokémon! - VOTING]]></title>
			<link>https://archive.vg-resource.com/thread-22469.html</link>
			<pubDate>Sun, 03 Feb 2013 12:03:45 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=30">Previous</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-22469.html</guid>
			<description><![CDATA[<blockquote class="mycode_quote"><cite><span> (01-26-2013, 06:55 AM)</span>Previous Wrote:  <a href="https://archive.vg-resource.com/post-500919.html#pid500919" class="quick_jump"></a></cite>Since everyone seems to be back into Pokémon!<br />
<br />
So you're fed up with all these bad Fakemon and Pokémon splices? Tired of seeing Pikasaur and Wartwo? Sick of Plaid Pink and Dotted Orange?<br />
The thirteenth volume of the tSC Compo Series challanges you to make <span style="font-weight: bold;" class="mycode_b">your own custom Pokémon battle sprites</span>!<br />
<br />
Here are the rules:<br />
<br />
• <span style="font-weight: bold;" class="mycode_b">Front and back pose</span>, each <span style="font-weight: bold;" class="mycode_b">64x64px</span> maximum<br />
• <span style="font-weight: bold;" class="mycode_b">16 colours</span> maximum (one palette for both sprites)<br />
• The front sprite may have a battle intro animation of <span style="font-weight: bold;" class="mycode_b">3 frames</span> at most<br />
• If you're out of creative ideas, official Pokémon are fine, but <span style="font-weight: bold;" class="mycode_b">your own creations are preferred</span>. However, splices and edits will be shot on sight.<br />
• If you're super fancy, you may set up a battle mock-up with health bars, text boxes and all that sweet eye-candy. These may have their own palettes, but should not be accounted for judgement.<br />
• I think everything else is self-explanatory.</blockquote><br />
Vote~]]></description>
			<content:encoded><![CDATA[<blockquote class="mycode_quote"><cite><span> (01-26-2013, 06:55 AM)</span>Previous Wrote:  <a href="https://archive.vg-resource.com/post-500919.html#pid500919" class="quick_jump"></a></cite>Since everyone seems to be back into Pokémon!<br />
<br />
So you're fed up with all these bad Fakemon and Pokémon splices? Tired of seeing Pikasaur and Wartwo? Sick of Plaid Pink and Dotted Orange?<br />
The thirteenth volume of the tSC Compo Series challanges you to make <span style="font-weight: bold;" class="mycode_b">your own custom Pokémon battle sprites</span>!<br />
<br />
Here are the rules:<br />
<br />
• <span style="font-weight: bold;" class="mycode_b">Front and back pose</span>, each <span style="font-weight: bold;" class="mycode_b">64x64px</span> maximum<br />
• <span style="font-weight: bold;" class="mycode_b">16 colours</span> maximum (one palette for both sprites)<br />
• The front sprite may have a battle intro animation of <span style="font-weight: bold;" class="mycode_b">3 frames</span> at most<br />
• If you're out of creative ideas, official Pokémon are fine, but <span style="font-weight: bold;" class="mycode_b">your own creations are preferred</span>. However, splices and edits will be shot on sight.<br />
• If you're super fancy, you may set up a battle mock-up with health bars, text boxes and all that sweet eye-candy. These may have their own palettes, but should not be accounted for judgement.<br />
• I think everything else is self-explanatory.</blockquote><br />
Vote~]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[tSR Compo Vol.13: Pokémon!]]></title>
			<link>https://archive.vg-resource.com/thread-22412.html</link>
			<pubDate>Sat, 26 Jan 2013 11:55:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=30">Previous</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-22412.html</guid>
			<description><![CDATA[Since everyone seems to be back into Pokémon!<br />
<br />
So you're fed up with all these bad Fakemon and Pokémon splices? Tired of seeing Pikasaur and Wartwo? Sick of Plaid Pink and Dotted Orange?<br />
The thirteenth volume of the tSC Compo Series challanges you to make <span style="font-weight: bold;" class="mycode_b">your own custom Pokémon battle sprites</span>!<br />
<br />
Here are the rules:<br />
<br />
• <span style="font-weight: bold;" class="mycode_b">Front and back pose</span>, each <span style="font-weight: bold;" class="mycode_b">64x64px</span> maximum<br />
• <span style="font-weight: bold;" class="mycode_b">16 colours</span> maximum (one palette for both sprites)<br />
• The front sprite may have a battle intro animation of <span style="font-weight: bold;" class="mycode_b">3 frames</span> at most<br />
• If you're out of creative ideas, official Pokémon are fine, but <span style="font-weight: bold;" class="mycode_b">your own creations are preferred</span>. However, splices and edits will be shot on sight.<br />
• If you're super fancy, you may set up a battle mock-up with health bars, text boxes and all that sweet eye-candy. These may have their own palettes, but should not be accounted for judgement.<br />
• I think everything else is self-explanatory. If anything is unclear, don't hestate to ask!<br />
<br />
I wish you all to have some good fun! Entries are due to <span style="font-weight: bold;" class="mycode_b">Saturday, February 2nd</span>.<br />
<br />
<br />
<hr class="mycode_hr" /><hr class="mycode_hr" />
<br />
<span style="font-weight: bold;" class="mycode_b">FAQ</span><br />
<br />
<blockquote class="mycode_quote"><cite><span> (01-26-2013, 04:18 PM)</span>Baegal Wrote:  <a href="https://archive.vg-resource.com/post-500973.html#pid500973" class="quick_jump"></a></cite>Are fan evolutions/pre-evolutions okay?</blockquote>Yes. You could even make custom sprites of existing Pokémon since the main purpose of these competitions is to get people to sprite ;-)<br />
<br />
<blockquote class="mycode_quote"><cite><span> (01-26-2013, 04:18 PM)</span>Baegal Wrote:  <a href="https://archive.vg-resource.com/post-500973.html#pid500973" class="quick_jump"></a></cite>Does this have to be in a pokemon style?</blockquote>No! You can, but there's no need to. The perspective should work with the Pokémon battle screen layout, but aside from that, you're free to choose whatever style you want.<br />
<br />
<blockquote class="mycode_quote"><cite><span> (01-27-2013, 11:50 AM)</span>Bombshell93 Wrote:  <a href="https://archive.vg-resource.com/post-501065.html#pid501065" class="quick_jump"></a></cite>(if we're allowed to do a custom and its evo tree)</blockquote>You're allowed to do as many sprites as you like, but you may only submit one as your entry!]]></description>
			<content:encoded><![CDATA[Since everyone seems to be back into Pokémon!<br />
<br />
So you're fed up with all these bad Fakemon and Pokémon splices? Tired of seeing Pikasaur and Wartwo? Sick of Plaid Pink and Dotted Orange?<br />
The thirteenth volume of the tSC Compo Series challanges you to make <span style="font-weight: bold;" class="mycode_b">your own custom Pokémon battle sprites</span>!<br />
<br />
Here are the rules:<br />
<br />
• <span style="font-weight: bold;" class="mycode_b">Front and back pose</span>, each <span style="font-weight: bold;" class="mycode_b">64x64px</span> maximum<br />
• <span style="font-weight: bold;" class="mycode_b">16 colours</span> maximum (one palette for both sprites)<br />
• The front sprite may have a battle intro animation of <span style="font-weight: bold;" class="mycode_b">3 frames</span> at most<br />
• If you're out of creative ideas, official Pokémon are fine, but <span style="font-weight: bold;" class="mycode_b">your own creations are preferred</span>. However, splices and edits will be shot on sight.<br />
• If you're super fancy, you may set up a battle mock-up with health bars, text boxes and all that sweet eye-candy. These may have their own palettes, but should not be accounted for judgement.<br />
• I think everything else is self-explanatory. If anything is unclear, don't hestate to ask!<br />
<br />
I wish you all to have some good fun! Entries are due to <span style="font-weight: bold;" class="mycode_b">Saturday, February 2nd</span>.<br />
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<span style="font-weight: bold;" class="mycode_b">FAQ</span><br />
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<blockquote class="mycode_quote"><cite><span> (01-26-2013, 04:18 PM)</span>Baegal Wrote:  <a href="https://archive.vg-resource.com/post-500973.html#pid500973" class="quick_jump"></a></cite>Are fan evolutions/pre-evolutions okay?</blockquote>Yes. You could even make custom sprites of existing Pokémon since the main purpose of these competitions is to get people to sprite ;-)<br />
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<blockquote class="mycode_quote"><cite><span> (01-26-2013, 04:18 PM)</span>Baegal Wrote:  <a href="https://archive.vg-resource.com/post-500973.html#pid500973" class="quick_jump"></a></cite>Does this have to be in a pokemon style?</blockquote>No! You can, but there's no need to. The perspective should work with the Pokémon battle screen layout, but aside from that, you're free to choose whatever style you want.<br />
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<blockquote class="mycode_quote"><cite><span> (01-27-2013, 11:50 AM)</span>Bombshell93 Wrote:  <a href="https://archive.vg-resource.com/post-501065.html#pid501065" class="quick_jump"></a></cite>(if we're allowed to do a custom and its evo tree)</blockquote>You're allowed to do as many sprites as you like, but you may only submit one as your entry!]]></content:encoded>
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