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		<title><![CDATA[The VG Resource - Model Projects]]></title>
		<link>https://archive.vg-resource.com/</link>
		<description><![CDATA[The VG Resource - https://archive.vg-resource.com]]></description>
		<pubDate>Sat, 10 Oct 2026 10:10:49 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Q about using ripped model]]></title>
			<link>https://archive.vg-resource.com/thread-25157.html</link>
			<pubDate>Mon, 09 Jun 2014 21:53:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28558">homer_3</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25157.html</guid>
			<description><![CDATA[Hi, I'm trying to use a ripped model of Luigi that I got on this site from <a href="http://www.models-resource.com/wii/SuperSmashBrosBrawl/model/4704/" target="_blank" rel="noopener" class="mycode_url">here</a>. The model is pretty good considering it's already rigged. What I'm confused about is why there are 2 models. The more normal rigged model is missing Luigi's head. The other model is pretty low poly and includes Luigi's head, but doesn't have your typical skeletal rig. Anyone have any idea of what the purpose of this is? I'm not really sure how to use these 2 models together.<br />
<br />
I was thinking of ripping the head off the low poly model and putting it on the high poly, but I'm really confused as to why the high poly model is missing the head to begin with.]]></description>
			<content:encoded><![CDATA[Hi, I'm trying to use a ripped model of Luigi that I got on this site from <a href="http://www.models-resource.com/wii/SuperSmashBrosBrawl/model/4704/" target="_blank" rel="noopener" class="mycode_url">here</a>. The model is pretty good considering it's already rigged. What I'm confused about is why there are 2 models. The more normal rigged model is missing Luigi's head. The other model is pretty low poly and includes Luigi's head, but doesn't have your typical skeletal rig. Anyone have any idea of what the purpose of this is? I'm not really sure how to use these 2 models together.<br />
<br />
I was thinking of ripping the head off the low poly model and putting it on the high poly, but I'm really confused as to why the high poly model is missing the head to begin with.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Godzilla Smash3 (Android)]]></title>
			<link>https://archive.vg-resource.com/thread-25024.html</link>
			<pubDate>Wed, 21 May 2014 01:51:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=16078">Pleasance13</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-25024.html</guid>
			<description><![CDATA[Hey folks, I've got a bit of a query. I have no idea if this is within the realm of possibility, but I'm very interested in ripping models from the game Godzilla Smash3 for Android. <br />
Now, I haven't yet come across a way to do this. I know the game is built in Unity, I don't have any experience with this, but the game has fantastic models that would be great to be able to access.<br />
<br />
Here are some screen shots:<br />
<br />
<a href="http://dd6xle2n4vut.cloudfront.net/com.rogue.smash3_4.png" target="_blank" rel="noopener" class="mycode_url">http://dd6xle2n4vut.cloudfront.net/com.r...ash3_4.png</a><br />
<a href="http://img3.wikia.nocookie.net/__cb20140507015738/godzilla/images/1/1b/Godzilla_Smash3_MUTO.jpg" target="_blank" rel="noopener" class="mycode_url">http://img3.wikia.nocookie.net/__cb20140...3_MUTO.jpg</a><br />
<a href="http://www.rogueplay.com/wp-content/uploads/2014/03/IMG_0317.png" target="_blank" rel="noopener" class="mycode_url">http://www.rogueplay.com/wp-content/uplo...G_0317.png</a>]]></description>
			<content:encoded><![CDATA[Hey folks, I've got a bit of a query. I have no idea if this is within the realm of possibility, but I'm very interested in ripping models from the game Godzilla Smash3 for Android. <br />
Now, I haven't yet come across a way to do this. I know the game is built in Unity, I don't have any experience with this, but the game has fantastic models that would be great to be able to access.<br />
<br />
Here are some screen shots:<br />
<br />
<a href="http://dd6xle2n4vut.cloudfront.net/com.rogue.smash3_4.png" target="_blank" rel="noopener" class="mycode_url">http://dd6xle2n4vut.cloudfront.net/com.r...ash3_4.png</a><br />
<a href="http://img3.wikia.nocookie.net/__cb20140507015738/godzilla/images/1/1b/Godzilla_Smash3_MUTO.jpg" target="_blank" rel="noopener" class="mycode_url">http://img3.wikia.nocookie.net/__cb20140...3_MUTO.jpg</a><br />
<a href="http://www.rogueplay.com/wp-content/uploads/2014/03/IMG_0317.png" target="_blank" rel="noopener" class="mycode_url">http://www.rogueplay.com/wp-content/uplo...G_0317.png</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Punch-Out Wii models]]></title>
			<link>https://archive.vg-resource.com/thread-24999.html</link>
			<pubDate>Thu, 15 May 2014 15:07:19 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=28199">solitonmedic</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24999.html</guid>
			<description><![CDATA[Is it possible to rip 3d models from the game? I actually tried to rip them myself and peeked into it's file system but instead I got this:<br />
<br />
<img src="http://i40.tinypic.com/213rwig.png" loading="lazy"  alt="[Image: 213rwig.png]" class="mycode_img" /><br />
<br />
Is there some way to decode and parse the data for submission?]]></description>
			<content:encoded><![CDATA[Is it possible to rip 3d models from the game? I actually tried to rip them myself and peeked into it's file system but instead I got this:<br />
<br />
<img src="http://i40.tinypic.com/213rwig.png" loading="lazy"  alt="[Image: 213rwig.png]" class="mycode_img" /><br />
<br />
Is there some way to decode and parse the data for submission?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Extracting Models from SMITE]]></title>
			<link>https://archive.vg-resource.com/thread-24973.html</link>
			<pubDate>Sun, 11 May 2014 00:23:38 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=22825">miru</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24973.html</guid>
			<description><![CDATA[How do I extract the models from the PC game SMITE? I've gone into the directory the game's files are located in, and have found what appears to be a collection of models, but what format are these models in?]]></description>
			<content:encoded><![CDATA[How do I extract the models from the PC game SMITE? I've gone into the directory the game's files are located in, and have found what appears to be a collection of models, but what format are these models in?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Official Bayonetta Ripping Project]]></title>
			<link>https://archive.vg-resource.com/thread-24893.html</link>
			<pubDate>Thu, 24 Apr 2014 17:27:39 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=26272">Mystie</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24893.html</guid>
			<description><![CDATA[Since we already have a ripping project for SSBB, and a project for Pokemon Colosseum, I felt that we should have one for Bayonetta as well.<br />
<br />
I'm in the process of ripping some things myself, but the characters are giving me a very hard time, and plus, I already have other projects that I'm caught up with, as well as college work too. So that's why I'm making this thread, so that we can all work together to rip models from this fantastic game!<br />
<br />
All of these rips should be from the Xbox 360 version, because not only is ripping files from PS3 games extremely hard to do, but the PS3 port of Bayonetta has inferior graphics and textures.<br />
<br />
Here is a list of things that have already been ripped:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Items</span><ul class="mycode_list"><li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7434/" target="_blank" rel="noopener" class="mycode_url">Arcade Bullet</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7570/" target="_blank" rel="noopener" class="mycode_url">Baked Gecko</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7445/" target="_blank" rel="noopener" class="mycode_url">Butterfly Crystal</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7216/" target="_blank" rel="noopener" class="mycode_url">Halo (Currency)</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7227/" target="_blank" rel="noopener" class="mycode_url">Health Lollipop</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7228/" target="_blank" rel="noopener" class="mycode_url">Health Lollipop (Large)</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7435/" target="_blank" rel="noopener" class="mycode_url">Witch Heart</a><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Props</span><ul class="mycode_list"><li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7229/" target="_blank" rel="noopener" class="mycode_url">Viewtiful Joe's Grave</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7433/" target="_blank" rel="noopener" class="mycode_url">Wine Bottles</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7567/" target="_blank" rel="noopener" class="mycode_url">Wooden Figures</a><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">End-of-Level Trophies</span><ul class="mycode_list"><li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7239/" target="_blank" rel="noopener" class="mycode_url">Bayonetta Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7317/" target="_blank" rel="noopener" class="mycode_url">Bayonetta Trophy (Pure Platinum)</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7253/" target="_blank" rel="noopener" class="mycode_url">Cereza Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7254/" target="_blank" rel="noopener" class="mycode_url">Enzo Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7352/" target="_blank" rel="noopener" class="mycode_url">Jeanne Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7255/" target="_blank" rel="noopener" class="mycode_url">Luka Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7240/" target="_blank" rel="noopener" class="mycode_url">Rodin Trophy</a><br />
</li>
</ul>
<br />
Please note that some characters may be split up into different files, such as Rodin's head and body, Luka and his scarf, Bayonetta and the hair coming from her sleeves (in her default outfit, of course), etc. Keep this in mind when ripping characters.<br />
<br />
Another note to keep in mind is that Bayonetta and Jeanne will have these weird extra meshes attached to them. These meshes are made invisible during gameplay, but are reflected in their shadows. You can either delete these, or if possible, try to make them invisible.]]></description>
			<content:encoded><![CDATA[Since we already have a ripping project for SSBB, and a project for Pokemon Colosseum, I felt that we should have one for Bayonetta as well.<br />
<br />
I'm in the process of ripping some things myself, but the characters are giving me a very hard time, and plus, I already have other projects that I'm caught up with, as well as college work too. So that's why I'm making this thread, so that we can all work together to rip models from this fantastic game!<br />
<br />
All of these rips should be from the Xbox 360 version, because not only is ripping files from PS3 games extremely hard to do, but the PS3 port of Bayonetta has inferior graphics and textures.<br />
<br />
Here is a list of things that have already been ripped:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Items</span><ul class="mycode_list"><li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7434/" target="_blank" rel="noopener" class="mycode_url">Arcade Bullet</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7570/" target="_blank" rel="noopener" class="mycode_url">Baked Gecko</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7445/" target="_blank" rel="noopener" class="mycode_url">Butterfly Crystal</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7216/" target="_blank" rel="noopener" class="mycode_url">Halo (Currency)</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7227/" target="_blank" rel="noopener" class="mycode_url">Health Lollipop</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7228/" target="_blank" rel="noopener" class="mycode_url">Health Lollipop (Large)</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7435/" target="_blank" rel="noopener" class="mycode_url">Witch Heart</a><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">Props</span><ul class="mycode_list"><li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7229/" target="_blank" rel="noopener" class="mycode_url">Viewtiful Joe's Grave</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7433/" target="_blank" rel="noopener" class="mycode_url">Wine Bottles</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7567/" target="_blank" rel="noopener" class="mycode_url">Wooden Figures</a><br />
</li>
</ul>
<br />
<span style="font-weight: bold;" class="mycode_b">End-of-Level Trophies</span><ul class="mycode_list"><li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7239/" target="_blank" rel="noopener" class="mycode_url">Bayonetta Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7317/" target="_blank" rel="noopener" class="mycode_url">Bayonetta Trophy (Pure Platinum)</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7253/" target="_blank" rel="noopener" class="mycode_url">Cereza Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7254/" target="_blank" rel="noopener" class="mycode_url">Enzo Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7352/" target="_blank" rel="noopener" class="mycode_url">Jeanne Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7255/" target="_blank" rel="noopener" class="mycode_url">Luka Trophy</a><br />
</li>
<li><a href="http://www.models-resource.com/other_systems/bayonetta/model/7240/" target="_blank" rel="noopener" class="mycode_url">Rodin Trophy</a><br />
</li>
</ul>
<br />
Please note that some characters may be split up into different files, such as Rodin's head and body, Luka and his scarf, Bayonetta and the hair coming from her sleeves (in her default outfit, of course), etc. Keep this in mind when ripping characters.<br />
<br />
Another note to keep in mind is that Bayonetta and Jeanne will have these weird extra meshes attached to them. These meshes are made invisible during gameplay, but are reflected in their shadows. You can either delete these, or if possible, try to make them invisible.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Arc and Bin file help]]></title>
			<link>https://archive.vg-resource.com/thread-24745.html</link>
			<pubDate>Tue, 25 Mar 2014 23:28:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=20930">Puritycandy</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24745.html</guid>
			<description><![CDATA[Wow okay, So I use Noesis to rip from games.<br />
I normally rip from PSP games ok.<br />
Anyways, I am using noesis and normally .arc and .bin files and .gmo files will work.<br />
Yet for some reason, this time I can't open the files- nor can I extract them with a .Arc extractor, the files just turn up empty. <br />
(I'm ripping from Tales of the world; RM 3 fyi) <br />
I'm not sure why they won't extract but I need help<br />
Does anyone know how to extract .arc/.Bin files? or work noesis?]]></description>
			<content:encoded><![CDATA[Wow okay, So I use Noesis to rip from games.<br />
I normally rip from PSP games ok.<br />
Anyways, I am using noesis and normally .arc and .bin files and .gmo files will work.<br />
Yet for some reason, this time I can't open the files- nor can I extract them with a .Arc extractor, the files just turn up empty. <br />
(I'm ripping from Tales of the world; RM 3 fyi) <br />
I'm not sure why they won't extract but I need help<br />
Does anyone know how to extract .arc/.Bin files? or work noesis?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Club Penguin: Game Day! Project [NO SPRITES]]]></title>
			<link>https://archive.vg-resource.com/thread-24730.html</link>
			<pubDate>Sat, 22 Mar 2014 04:07:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=22929">Kurabupengin</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24730.html</guid>
			<description><![CDATA[I really wanted to get every MODEL from this game, so, if you can help me, I will start ripping stuff from this game.<br />
<br />
Things I want to rip:<br />
-The penguins (with their colors, accesories and everything).<br />
-Famous penguins (if you find unused penguins, please tell me).<br />
-Puffles (all 8 colors in the game).<br />
-Other stuff (Snowballs, other creatures, mini game specific objects, etc).<br />
<br />
Seriously, if someone wants to help me, please tell me...<br />
<br />
NOTE: This game is NOT 2D sprites, is most of the time a 3D game.]]></description>
			<content:encoded><![CDATA[I really wanted to get every MODEL from this game, so, if you can help me, I will start ripping stuff from this game.<br />
<br />
Things I want to rip:<br />
-The penguins (with their colors, accesories and everything).<br />
-Famous penguins (if you find unused penguins, please tell me).<br />
-Puffles (all 8 colors in the game).<br />
-Other stuff (Snowballs, other creatures, mini game specific objects, etc).<br />
<br />
Seriously, if someone wants to help me, please tell me...<br />
<br />
NOTE: This game is NOT 2D sprites, is most of the time a 3D game.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Super Monkey Ball Banana Blitz& Step and Roll model help]]></title>
			<link>https://archive.vg-resource.com/thread-24665.html</link>
			<pubDate>Mon, 03 Mar 2014 00:59:22 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=19794">SuperMonkeyBallfan</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24665.html</guid>
			<description><![CDATA[I plan on ripping the models from both games but I don't think I have the correct tools to import them..Any Suggestions?<img src="https://archive.vg-resource.com/images/custom_smilies/question.png" alt="Question" title="Question" class="smilie smilie_11" /><img src="https://archive.vg-resource.com/images/custom_smilies/question.png" alt="Question" title="Question" class="smilie smilie_11" />Thanks<img src="https://archive.vg-resource.com/images/custom_smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" />]]></description>
			<content:encoded><![CDATA[I plan on ripping the models from both games but I don't think I have the correct tools to import them..Any Suggestions?<img src="https://archive.vg-resource.com/images/custom_smilies/question.png" alt="Question" title="Question" class="smilie smilie_11" /><img src="https://archive.vg-resource.com/images/custom_smilies/question.png" alt="Question" title="Question" class="smilie smilie_11" />Thanks<img src="https://archive.vg-resource.com/images/custom_smilies/shy.png" alt="Shy" title="Shy" class="smilie smilie_7" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Buffalo Bell model project]]></title>
			<link>https://archive.vg-resource.com/thread-24657.html</link>
			<pubDate>Sat, 01 Mar 2014 16:48:21 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=23967">Futae-no-Zerostyle</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24657.html</guid>
			<description><![CDATA[For the past couple of months, I've been working on this model of Buffalo Bell:<br />
<img src="http://fc00.deviantart.net/fs71/f/2014/060/c/1/bell_render_tests_by_gheibaikonstrips-d78gmhn.png" loading="lazy"  alt="[Image: bell_render_tests_by_gheibaikonstrips-d78gmhn.png]" class="mycode_img" /><br />
<br />
I'm pretty amateurish myself, so it isn't all that good in terms of how the meshes are all shaped. It was especially hard to actually UV the shirt since I had trouble adding the logo to the texture, so I had to do a separate entity by projecting the logos on there, which could cause a bit of trouble when it comes to rigging the body. <br />
<br />
I'd really appreciate it if someone would help me work on this model a bit, to improve it a little?? <br />
<br />
*sorry if I sound a bit awkward, but I'm a Polish native, so English is pretty much my weakest attribute yet.*]]></description>
			<content:encoded><![CDATA[For the past couple of months, I've been working on this model of Buffalo Bell:<br />
<img src="http://fc00.deviantart.net/fs71/f/2014/060/c/1/bell_render_tests_by_gheibaikonstrips-d78gmhn.png" loading="lazy"  alt="[Image: bell_render_tests_by_gheibaikonstrips-d78gmhn.png]" class="mycode_img" /><br />
<br />
I'm pretty amateurish myself, so it isn't all that good in terms of how the meshes are all shaped. It was especially hard to actually UV the shirt since I had trouble adding the logo to the texture, so I had to do a separate entity by projecting the logos on there, which could cause a bit of trouble when it comes to rigging the body. <br />
<br />
I'd really appreciate it if someone would help me work on this model a bit, to improve it a little?? <br />
<br />
*sorry if I sound a bit awkward, but I'm a Polish native, so English is pretty much my weakest attribute yet.*]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help with ripping models from Code Lyoko Quest for Infinity PSP]]></title>
			<link>https://archive.vg-resource.com/thread-24650.html</link>
			<pubDate>Thu, 27 Feb 2014 13:36:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=15286">Lilothestitch</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24650.html</guid>
			<description><![CDATA[Can anyone help me rip 3D Models &amp; Textures from Code Lyoko Quest for Infinity PSP? The formats are .gcn .cp2 .pc &amp; .psp. The DWLM header is in the .psp files.<br />
<br />
<a href="https://dl.dropboxusercontent.com/s/un7uu11a4vav8iu/Code%20Lyoko%20Quest%20for%20Infinity%20PSPArchives.zip?dl=1&amp;token_hash=AAH9dd7iputi1NsAVIfgLzl_WFTJoigTjdsG04gsx3qvAg" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/s/un7u...04gsx3qvAg</a>]]></description>
			<content:encoded><![CDATA[Can anyone help me rip 3D Models &amp; Textures from Code Lyoko Quest for Infinity PSP? The formats are .gcn .cp2 .pc &amp; .psp. The DWLM header is in the .psp files.<br />
<br />
<a href="https://dl.dropboxusercontent.com/s/un7uu11a4vav8iu/Code%20Lyoko%20Quest%20for%20Infinity%20PSPArchives.zip?dl=1&amp;token_hash=AAH9dd7iputi1NsAVIfgLzl_WFTJoigTjdsG04gsx3qvAg" target="_blank" rel="noopener" class="mycode_url">https://dl.dropboxusercontent.com/s/un7u...04gsx3qvAg</a>]]></content:encoded>
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			<title><![CDATA[ripped Model help]]></title>
			<link>https://archive.vg-resource.com/thread-24584.html</link>
			<pubDate>Wed, 12 Feb 2014 02:30:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=20963">leafleaf345678</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24584.html</guid>
			<description><![CDATA[I have a .obj that someone sent me from loz:windwaker and 2 .tga files to go with it but someone else told me that you need a .mtl file to have the textures to load on it can someone help me get one that works?<br />
Link to it <a href="http://sta.sh/0m3lyu8jwwz" target="_blank" rel="noopener" class="mycode_url">http://sta.sh/0m3lyu8jwwz</a>]]></description>
			<content:encoded><![CDATA[I have a .obj that someone sent me from loz:windwaker and 2 .tga files to go with it but someone else told me that you need a .mtl file to have the textures to load on it can someone help me get one that works?<br />
Link to it <a href="http://sta.sh/0m3lyu8jwwz" target="_blank" rel="noopener" class="mycode_url">http://sta.sh/0m3lyu8jwwz</a>]]></content:encoded>
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			<title><![CDATA[Dracula Lords of shadow 2 (maybe)]]></title>
			<link>https://archive.vg-resource.com/thread-24582.html</link>
			<pubDate>Tue, 11 Feb 2014 23:24:09 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=22947">mr.walter</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24582.html</guid>
			<description><![CDATA[Will the steam demo is out the only problem is 3d ripper doesn't start the game so anybody can help me oyt am on a windows 8]]></description>
			<content:encoded><![CDATA[Will the steam demo is out the only problem is 3d ripper doesn't start the game so anybody can help me oyt am on a windows 8]]></content:encoded>
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			<title><![CDATA[Pro Yakyuu Spirits ripping?]]></title>
			<link>https://archive.vg-resource.com/thread-24570.html</link>
			<pubDate>Mon, 10 Feb 2014 01:17:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=23967">Futae-no-Zerostyle</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24570.html</guid>
			<description><![CDATA[Does anyone know any methods for ripping models from the Pro Yakyu Spirits (プロ野球スピリッツ) series, namely from Spirits 4 to Spirits 2013.<br />
<br />
I wanted to rip them for use on MikuMikuDance, but since there isn't a working emu. for PS3 games, nor any working XBOX 360 emulator, so I had to use JCPSP for the PSP version (since that's the only version that works on an emulator), but it lagged so hard and blacked out most of the time and it's been causing me major stress. PPSSPP doesn't really do much for me, plus it uses a completely different rendering technique than DirectX. If the models aren't encrypted, is there any other backdoor method to ripping them all in T-pose?<br />
<br />
The models I'm mainly going for are the players of each NPB team, including the mascots. I'd gladly appreciate it if someone could help me at this time. Thanks.]]></description>
			<content:encoded><![CDATA[Does anyone know any methods for ripping models from the Pro Yakyu Spirits (プロ野球スピリッツ) series, namely from Spirits 4 to Spirits 2013.<br />
<br />
I wanted to rip them for use on MikuMikuDance, but since there isn't a working emu. for PS3 games, nor any working XBOX 360 emulator, so I had to use JCPSP for the PSP version (since that's the only version that works on an emulator), but it lagged so hard and blacked out most of the time and it's been causing me major stress. PPSSPP doesn't really do much for me, plus it uses a completely different rendering technique than DirectX. If the models aren't encrypted, is there any other backdoor method to ripping them all in T-pose?<br />
<br />
The models I'm mainly going for are the players of each NPB team, including the mascots. I'd gladly appreciate it if someone could help me at this time. Thanks.]]></content:encoded>
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			<title><![CDATA[Hanshin Tigers DS ripping help?]]></title>
			<link>https://archive.vg-resource.com/thread-24569.html</link>
			<pubDate>Mon, 10 Feb 2014 00:23:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=23967">Futae-no-Zerostyle</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24569.html</guid>
			<description><![CDATA[I recently stumbled upon some NPB-based game for the Hanshin Tigers, which runs on the Nintendo DS/DSlite. The only two models I'm trying to rip are the team's mascots To-Lucky (male) and Lucky (female). <br />
<br />
<span style="font-style: italic;" class="mycode_i">But</span>, the one problem is that all of the data is compiled into a .dat file, which is in a completely different format, and doesn't include a .cue file. Can someone please help me with this?]]></description>
			<content:encoded><![CDATA[I recently stumbled upon some NPB-based game for the Hanshin Tigers, which runs on the Nintendo DS/DSlite. The only two models I'm trying to rip are the team's mascots To-Lucky (male) and Lucky (female). <br />
<br />
<span style="font-style: italic;" class="mycode_i">But</span>, the one problem is that all of the data is compiled into a .dat file, which is in a completely different format, and doesn't include a .cue file. Can someone please help me with this?]]></content:encoded>
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			<title><![CDATA[NHL 2k11 Wii ripping help]]></title>
			<link>https://archive.vg-resource.com/thread-24568.html</link>
			<pubDate>Sun, 09 Feb 2014 20:48:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://archive.vg-resource.com/member.php?action=profile&uid=17888">Stef17</a>]]></dc:creator>
			<guid isPermaLink="false">https://archive.vg-resource.com/thread-24568.html</guid>
			<description><![CDATA[Hello everyone! I've been trying to rip from a this game to get a specific player but my computer is really bad at running the game in Dolphin....that combined with having the other necessary programs open make it super laggy! It also sometimes crashes. My computer is almost 8 years old and it's fine for doing most basic processes, but I guess it just can't handle this.  Could anyone please help me get this model? I will give you all the details!]]></description>
			<content:encoded><![CDATA[Hello everyone! I've been trying to rip from a this game to get a specific player but my computer is really bad at running the game in Dolphin....that combined with having the other necessary programs open make it super laggy! It also sometimes crashes. My computer is almost 8 years old and it's fine for doing most basic processes, but I guess it just can't handle this.  Could anyone please help me get this model? I will give you all the details!]]></content:encoded>
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